Open Beta (B150619+) Bug Reports
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Re: Open Beta (B150619+) Bug Reports
Not a biggy I know you're still working on this.
However I did notice that after making a new trim for this model, when I went back to the original trim...
I had chosen the light blue preset colour, and then used the colour square to make it Navy Blue.
After making the new trim in a different colour, when I went back to look at the first trim It had defaulted back to the default blue, not the navy I had dragged it to.
Otherwise things are working well for me so far, still getting used to the new, but better way of trim editing.
Keep up the good work guys, things are coming along nicely <3
Truly,
Tex
P.S. No error notices generated, just gameplay issues.
Posts: 20
Joined: Tue May 19, 2015 11:54 am
Cars: 2014 Hyundai Veloster Turbo Manual
2008 Dodge Caliber SRT-4
2014 Kawasaki Vulcan 900 Custom
2014 Kawasaki Ninja 300
Re: Open Beta (B150619+) Bug Reports
However generates error: "Unable to load engine, it is too big."
However. it only shows yellow on the length meter, and does in fact load the motor and runs properly. (it is one tick within the limit by manipulating bore and stroke to get best displacement for engine bay size.)
The 2.0 I4 I used was just the deafult bore x stroke of 86.0 x 86.0
Truly,
Tex
Re: Open Beta (B150619+) Bug Reports
first off just got the game and its brilliant. absolutely amazing.
Anyways, getting the Lua error whenever im working in "engine scenarios".
I can select one but whenever I click back i have to alt tab and close the LUA error box. game still works though.
Also had difficulty with playing a scenario. only tried the Kazakh tutorial but had total bomb out.
hope this helps
Keep up the great work
Re: Open Beta (B150619+) Bug Reports
Re: Open Beta (B150619+) Bug Reports

Re: Open Beta (B150619+) Bug Reports
Re: Open Beta (B150619+) Bug Reports
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--client\functional\TrimDesignerWindowDelegat..."]:2159: attempt to index local 'fixtures' (a nil value)
Can off course send car file

Re: Open Beta (B150619+) Bug Reports
Now with the new patch, it seems to work fine...i can't go for the trim tab without selecting the drive type first...

Naturally Aspirated
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Re: Open Beta (B150619+) Bug Reports
I think that thiis is due to the two fixtures selectors.
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Re: Open Beta (B150619+) Bug Reports
morgoth wrote:Found an other nil value:
tolua++ dbcall failed!: [string "--client\functional\TrimDesignerWindowDelegat..."]:2159: attempt to index local 'fixtures' (a nil value)
Can off course send car file
Could that have to do with (broken) mods?
8bs wrote:I had the drive type error when i create a new trim for a car, and then select the engine without selecting the drive type.
Now with the new patch, it seems to work fine...i can't go for the trim tab without selecting the drive type first...
Excellent! Would be great if this indeed is fixed.

vmo wrote:When I save a car, and I will open now, the fixtures dissapear.
I think that thiis is due to the two fixtures selectors.
Please check the OP, I explain how it should work there. Still a bug?
Turbocharged
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Re: Open Beta (B150619+) Bug Reports
---------------------------
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CEngineCalcu..."]:96: attempt to index field 'FactoryInfo' (a nil value)
You can CTRL+C on this to report it.
---------------------------
OK
---------------------------

Naturally Aspirated
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Re: Open Beta (B150619+) Bug Reports
Killrob wrote:Please check the OP, I explain how it should work there. Still a bug?
What is an OP?
Company ID: 1940001
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Supercharged
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Re: Open Beta (B150619+) Bug Reports
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