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Top end improvements

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Cwazywazy

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Post Thu Apr 11, 2013 2:02 pm

Re: Top end improvements

Juno8 wrote:20,000rpm....ARE YOU INSANE thats F1 territory and you wont find any car engines that can reach those sorts of INSANE speeds...

Back in the 50s or so Chrysler or Dodge (I forget) made a car. The redline was 48,000 RPM. No joke. (Although, that may be due to the fact that it used a turbine instead of a normal engine..)

Apparently the test families were so scared of the high revs the company destroyed them all and never put it into production.
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Juno8

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Post Thu Apr 11, 2013 2:06 pm

Re: Top end improvements

Cwazywazy wrote:Back in the 50s or so Chrysler or Dodge (I forget) made a car. The redline was 48,000 RPM. No joke. (Although, that may be due to the fact that it used a turbine instead of a normal engine..)

Apparently the test families were so scared of the high revs the company destroyed them all and never put it into production.



it was Chrysler who did it as well as Rover here in the UK but 12,000rpm is fine enough
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Noxious89123

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Post Mon Apr 13, 2015 11:19 am

Re: Top end improvements

Posting in here as it's relative to the topic and no point making a new thread, even if this is an old one;

Why is there a 12k rpm limit? I don't have any real understanding of coding and making a computer game, but I'll say that I'm really dissappointed that it isn't possible to produce anything radical, due to current restrictions. I know it's a car tycoon simulator and not a motorcycle one, but I don't see why that means you shouldn't be able to use the same tricks employed in REAL motorcycle engine design, in *any* engine you want to design.

Just genuinely dissappointed that it's not possible to make an engine that revs to 12k rpm and makes usable power and torque; Even with the most aggressive cam setting, power falls away at around 8k, and it's failing due to valve float; Both things that are not a problem with actual real world engines, that are far more radical!

Regards to the F1 engine comment; why shouldn't you be able to produce something that radical, or close to?

I can understand not putting it in at this point, as things are already locked in / it's not possible because of X,Y & Z etc, but why wasn't this considered in the first place?
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Post Mon Apr 13, 2015 11:35 am

Re: Top end improvements

11. When will you raise the 12krpm Rev limit, Give access to 130 octane Avgas etc.

As Automation is a game focused on running a car company that builds road cars, and maybe a few touring car style race cars, those kind of technologies don't make sense to include.

We chose the 12krpm rev limit as its should cover pretty much any roadcar you could desire, and because the way we get engine sounds produced starts to run into issues above 12,000rpm.


Straight from the FAQ.
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Noxious89123

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Post Tue Apr 14, 2015 8:32 am

Re: Top end improvements

Aha!

In that case, apologies for the redundant question, and thank you for a prompt and succinct explanation.

Best regards
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