Mon Apr 13, 2015 11:19 am by Noxious89123
Posting in here as it's relative to the topic and no point making a new thread, even if this is an old one;
Why is there a 12k rpm limit? I don't have any real understanding of coding and making a computer game, but I'll say that I'm really dissappointed that it isn't possible to produce anything radical, due to current restrictions. I know it's a car tycoon simulator and not a motorcycle one, but I don't see why that means you shouldn't be able to use the same tricks employed in REAL motorcycle engine design, in *any* engine you want to design.
Just genuinely dissappointed that it's not possible to make an engine that revs to 12k rpm and makes usable power and torque; Even with the most aggressive cam setting, power falls away at around 8k, and it's failing due to valve float; Both things that are not a problem with actual real world engines, that are far more radical!
Regards to the F1 engine comment; why shouldn't you be able to produce something that radical, or close to?
I can understand not putting it in at this point, as things are already locked in / it's not possible because of X,Y & Z etc, but why wasn't this considered in the first place?