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In the Works Thread

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conan

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Post Sun Jan 18, 2015 12:33 pm

Re: In the Works Thread

Yeees! Realistic Transverse Inline 6 application! :D
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SeriousSimon

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Post Sun Jan 18, 2015 2:41 pm

Re: In the Works Thread

Laete 70's/Early 80's italian hatch shape..

http://i.imgur.com/p8GG04W.gif
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Post Mon Jan 19, 2015 2:58 pm

Re: In the Works Thread

Started screwing around in 3DS and started modeling a small offroad truck.

Image

Still a lot to do, and since I am still a bit nooby with 3DS max there are probably some parts that are badly made but I think I am slowly getting there.
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supraman

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Post Mon Jan 19, 2015 3:18 pm

Re: In the Works Thread

trackpaduser wrote:Started screwing around in 3DS and started modeling a small offroad truck.

Image

Still a lot to do, and since I am still a bit nooby with 3DS max there are probably some parts that are badly made but I think I am slowly getting there.



Neat! I look forward to seeing some updates on this as I too am new to 3ds!
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Post Tue Jan 20, 2015 3:30 am

Re: In the Works Thread

Alright, before going too far I have a drew questions for those who know what they are doing.

From the tutorials, it says to separate the hood, doors, trunk, etc, and chamfer the edges and clip them with the body to give some depth to the seams. Does this apply to all the ''detachable'' parts. Aka, should my roof sections be a separate part?

Also, when it comes to meshing with morphing in mind. I would like to know if it has to be made so I can manually move the faces around with it still looking nice. Exemple, in my case, pretty much no matter the morph, I want the hood to stay fairly flat. Could I remove pretty much all lines that separate the hood on it's length?

Sorry if some of my questions are unclear, I'll do examples on paint of what I mean if necessary.
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Post Tue Jan 20, 2015 3:41 am

Re: In the Works Thread

Speaking from experience, all parts that are to be UV mapped (and their seams) should be welded together. This is because fixtures (most notably grilles) that overlap one or more seams tend to create nasty side effects.
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Post Tue Jan 20, 2015 4:48 am

Re: In the Works Thread

You don't really need to weld them together. In fact it is recommended for separate body parts (bonnet, doors, bumpers) to be separate elements (idk why, perhaps it'll have some role later), they need however to be UV mapped together, and it helps if the seams seem to be welded together but are not (split edges)
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Post Tue Jan 20, 2015 3:56 pm

Re: In the Works Thread

So, I continued to work on it a bit. Made it all in one part like suggested by felgen, worst case scenario it's IMHO easier to break in separate parts than to weld everything back together, so it should be easy to change.

I also added mirrors and bumpers as separate parts.

So AFAIK the only thing left with the main modelling is to make sure everything is fine. Had some weird things happen when I welded the sections back together. Most of those things are fixed but I'll have to recheck. I'll also have to add some stuff on the underside, but that should be fairly easy.

Smoothing groups are also set for the main body and the bumpers.

Image

Also, here is a picture of the mesh, so you can comment on the flow.

Image
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Post Tue Jan 20, 2015 4:01 pm

Re: In the Works Thread

wow this is look amazing I cannot wait to download this monster!
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Post Tue Jan 20, 2015 4:05 pm

Re: In the Works Thread

supraman wrote:wow this is look amazing I cannot wait to download this monster!


I wouldn't say it's a monster because it is a mini-truck, kinda like Suzuki Samurai, so it has a wheelbase just a whee bit over 2 meters.

So if I finish it before the next patch, it will probably be shortest car available, only matched by the 40's small sedan.

It will probably be possible to stretch/scale it into something sligthly larger afterwards, to make it into a generic 80's japanese SUV, like the Montero or the Landcruiser.
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Post Wed Jan 21, 2015 3:46 am

Re: In the Works Thread

I am excited PMC has been looking for a eco-off roader platform for a while :-) I can see a small i6 or i4 propelling this badboy just fine
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Post Wed Jan 21, 2015 5:53 am

Re: In the Works Thread

trackpaduser wrote:
supraman wrote:wow this is look amazing I cannot wait to download this monster!


I wouldn't say it's a monster because it is a mini-truck, kinda like Suzuki Samurai, so it has a wheelbase just a whee bit over 2 meters.

So if I finish it before the next patch, it will probably be shortest car available, only matched by the 40's small sedan.

It will probably be possible to stretch/scale it into something sligthly larger afterwards, to make it into a generic 80's japanese SUV, like the Montero or the Landcruiser.



Please tell me it's within K-Car regulations :mrgreen:
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Post Wed Jan 21, 2015 6:08 am

Re: In the Works Thread

EnryGT5 wrote:
trackpaduser wrote:
supraman wrote:wow this is look amazing I cannot wait to download this monster!


I wouldn't say it's a monster because it is a mini-truck, kinda like Suzuki Samurai, so it has a wheelbase just a whee bit over 2 meters.

So if I finish it before the next patch, it will probably be shortest car available, only matched by the 40's small sedan.

It will probably be possible to stretch/scale it into something sligthly larger afterwards, to make it into a generic 80's japanese SUV, like the Montero or the Landcruiser.



Please tell me it's within K-Car regulations :mrgreen:


Just verified and it is within regs for 1976, even with the current wheel fairly wide wheel arches.

Also, just finished adding the materials. My next goal is to do all the stuff required to export an unmorphable version of it to the game, to see how it looks like in-game.
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supraman

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Post Wed Jan 21, 2015 6:40 am

Re: In the Works Thread

sweet getting very excited about this, and now that I know its more of a samurai it makes me even more excited, I loved the mini 4x4's.
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Post Wed Jan 21, 2015 7:58 am

Re: In the Works Thread

Ran into some issues as I have the 64 bits version of 3DS, meaning the exporter tool doesn't work.

Had some issues trying to install the 32 bits version, so I probably won't be able to do a half decent export today as I have to go to class in about an hour.

ATM the whole thing has the materials applied and has been UV mapped.

So AFAIK, here is what is left to do:

-Skinning. Should hopefully not be too hard due to the fairly boxy shape of the car.
-Exporting
-Tweaking the .lua files so the whole thing works nicely in the game.

Next pics I am going to post are either going to be in a new thread, with all the car's files, or it's going to be because I ran into some trouble that I can't get myself out of.

Edit: Is there an easy way to change the dimensions in 3ds max? My car is currently 1400cm wide while it should be 1400mm wide. After a quick export the whole model is currently about as big as the garage.
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