In the Works Thread
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Re: In the Works Thread

Still a lot to do, and since I am still a bit nooby with 3DS max there are probably some parts that are badly made but I think I am slowly getting there.
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Re: In the Works Thread
trackpaduser wrote:Started screwing around in 3DS and started modeling a small offroad truck.
Still a lot to do, and since I am still a bit nooby with 3DS max there are probably some parts that are badly made but I think I am slowly getting there.
Neat! I look forward to seeing some updates on this as I too am new to 3ds!
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Re: In the Works Thread
From the tutorials, it says to separate the hood, doors, trunk, etc, and chamfer the edges and clip them with the body to give some depth to the seams. Does this apply to all the ''detachable'' parts. Aka, should my roof sections be a separate part?
Also, when it comes to meshing with morphing in mind. I would like to know if it has to be made so I can manually move the faces around with it still looking nice. Exemple, in my case, pretty much no matter the morph, I want the hood to stay fairly flat. Could I remove pretty much all lines that separate the hood on it's length?
Sorry if some of my questions are unclear, I'll do examples on paint of what I mean if necessary.
Re: In the Works Thread
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Re: In the Works Thread
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Re: In the Works Thread
I also added mirrors and bumpers as separate parts.
So AFAIK the only thing left with the main modelling is to make sure everything is fine. Had some weird things happen when I welded the sections back together. Most of those things are fixed but I'll have to recheck. I'll also have to add some stuff on the underside, but that should be fairly easy.
Smoothing groups are also set for the main body and the bumpers.

Also, here is a picture of the mesh, so you can comment on the flow.

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Re: In the Works Thread
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Re: In the Works Thread
supraman wrote:wow this is look amazing I cannot wait to download this monster!
I wouldn't say it's a monster because it is a mini-truck, kinda like Suzuki Samurai, so it has a wheelbase just a whee bit over 2 meters.
So if I finish it before the next patch, it will probably be shortest car available, only matched by the 40's small sedan.
It will probably be possible to stretch/scale it into something sligthly larger afterwards, to make it into a generic 80's japanese SUV, like the Montero or the Landcruiser.
Re: In the Works Thread

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Re: In the Works Thread
trackpaduser wrote:supraman wrote:wow this is look amazing I cannot wait to download this monster!
I wouldn't say it's a monster because it is a mini-truck, kinda like Suzuki Samurai, so it has a wheelbase just a whee bit over 2 meters.
So if I finish it before the next patch, it will probably be shortest car available, only matched by the 40's small sedan.
It will probably be possible to stretch/scale it into something sligthly larger afterwards, to make it into a generic 80's japanese SUV, like the Montero or the Landcruiser.
Please tell me it's within K-Car regulations
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Re: In the Works Thread
EnryGT5 wrote:trackpaduser wrote:supraman wrote:wow this is look amazing I cannot wait to download this monster!
I wouldn't say it's a monster because it is a mini-truck, kinda like Suzuki Samurai, so it has a wheelbase just a whee bit over 2 meters.
So if I finish it before the next patch, it will probably be shortest car available, only matched by the 40's small sedan.
It will probably be possible to stretch/scale it into something sligthly larger afterwards, to make it into a generic 80's japanese SUV, like the Montero or the Landcruiser.
Please tell me it's within K-Car regulations
Just verified and it is within regs for 1976, even with the current wheel fairly wide wheel arches.
Also, just finished adding the materials. My next goal is to do all the stuff required to export an unmorphable version of it to the game, to see how it looks like in-game.
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Re: In the Works Thread
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Re: In the Works Thread
Had some issues trying to install the 32 bits version, so I probably won't be able to do a half decent export today as I have to go to class in about an hour.
ATM the whole thing has the materials applied and has been UV mapped.
So AFAIK, here is what is left to do:
-Skinning. Should hopefully not be too hard due to the fairly boxy shape of the car.
-Exporting
-Tweaking the .lua files so the whole thing works nicely in the game.
Next pics I am going to post are either going to be in a new thread, with all the car's files, or it's going to be because I ran into some trouble that I can't get myself out of.
Edit: Is there an easy way to change the dimensions in 3ds max? My car is currently 1400cm wide while it should be 1400mm wide. After a quick export the whole model is currently about as big as the garage.
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