Fresh ideas after the demo
* the bodyshell "stretching" part is a bit clumsy and hard to get a hold of at first. I got used to it somewhat but there isn't really a numerical value or a visible slider to just how much you pull one point out or push it in, and also there aren't any hotspots marked on the car about where you can grab and modify the body (you kind of have to search for those "in the dark"). And also I hope you will break the bodies up to a few more pieces that can be modified, because atm it's a bit limited (I'm sorry If I'm being harsh here, I model stuff in 3ds Max so maybe I'm a bit spoiled over the average, having gotten used to pulling out every small vertex, really sorry If I sound like a bastard here).
*when messing around in sandbox mode, I kinda acknowledged it was annoying that if I wanted to change the body, I had to take off everything (grilles, vents, lights etc) and thus basically had to start from scratch. And if you think of it, it would be logical to just save one car and an engine, then make a sporty version by just making those wheel arches a bit wider and bolting one of your spicier engines in there, changing the suspension etc without losing the basic look of your car. So you should be able to go back to your root design and modify that after you've detailed it. I kind of understand if you say that's not possible with the way the car designer works but I'm just saying it would be a sweet feature and a realistic one.
* The test track - I've got to be honest - the test track simulation where the car drives the red track map and there's lot's of data and telemetry everywhere that I couldn't comprehend in one go and the whole look of it really... It looks and feels exactly as it was copied from last century, I would be happy without that feature honestly, rather just show me the stats of acceleration and cornering, theoretical lap speed etc on a pure and simple fact sheet. It is a very good idea to have a test track feature and a pivotal part of designing a car, no doubt... but again, I'm so sorry to be grunting at your hard work but I want to be honest and there it is, I don't like it. I LOVE THE GAME but I don't like the test track as it is at the moment. I think it takes away some of the flowing nature of the gameplay and just doesn't feel as much as a part of the game as other features.
* Lastly, what I would do if this was my baby like it is yours... I would de-clutter and then add detail or vice versa, add detail and then de-clutter. The overall looks of the game is a bit noisy to me at some points, I'm getting confused on what to do next, where to look, which numbers to watch. It's good to have lot's of information and huge number of options, but if it eventuates in the fact that I don't see my car or my engine the whole time I'm developing and designing it (which is the real eye candy that you should be able to lay your eyes on every once in a while), then it get's a little... tiring. And you don't want a game to be tiring if you hope people are going to spend a lot of time playing it. On the other hand, the design side of making the cars come to life is lacking detail. What I mean by that is these really small things that you can do after it's almost finished but you need just a touch here and a touch there... a good example of that would be if you would be able to design your own model badges or emblems and then put them on the car like other stuff (what I mean for everyone to understand is when you look at real cars, the model writings and the "20 valve" and "Turbo" words on trunklids of every car is also designed like every little bit on the car. Seeing what you have done with the car designer so far, it shouldn't be impossible to build in a kind of a "text editor" the same way, to be able to stretch text and numbers and design your own badges and writings?
Ok sorry guys, this post getting way too long before I get all my thoughts out... and really I apologize again if I'm being a little too opinionated and saying bad things about the game. I just really think criticism is a force that takes us forward in the world and I myself have always appreciated it in my work. Thank you for reading the ultra long post if you indeed did read through this jabbing.
EDIT:
and just remembered that the thread on the subject of piracy was locked but I wanted to add that as many others wrote in the thread, you can do whatever you come up with, but the game will be cracked no matter what. Most games get cracked a day or two before the official release??!! So instead of doing all the work to fight piracy and be disappointed of the results, spend time to make your product even better! And I imagine it doesn't change your income, if anything it can work against you ultimately as a lot of gamers indeed try out cracked versions before buying anything - whether to check how it runs on their system or if they like the game or not... and these are the only potential buyers anyway. If a person is not willing to support game developers, they will not buy one game in their life, same with music industry and all these things that are affected by piracy. I download cracked games and albums myself but hand on my heart, I've bought every game and album that I wanted to have, because I respect people who work for a result that impresses me but I don't want to buy a pig in a bag (at least that's the saying here in my country) so I evaluate my investments beforehand. PC games these days are not cheap.