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Tuned exhaust?

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WizzyThaMan

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Post Sat Sep 20, 2014 8:45 am

Re: Tuned exhaust?

Uh-oh. You've woken up the KillRob, 24 hour ban is imminent! :P
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Pleb

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Post Sat Sep 20, 2014 10:35 am

Re: Tuned exhaust?

I think I see what he's trying to say. As Daffy said, each engine has loads of samples rolled seamlessly into one sound. I think vmo means to change the values of every sample by the same amount (whatever this value is), to then make a sound with a different pitch, but the sound would still flow between samples as good as the original.

I don't know though, I'm no audio technician, and I assume it's nowhere near as easy as people think it is. I think it would be much less hassle just to leave this subject alone and declare it a definite no :P
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Daffyflyer

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Post Sat Sep 20, 2014 11:48 am

Re: Tuned exhaust?

Please, trust me when I say that anything of this kind would be horrible, no fun for the user, would produce poor results and generally be a waste of everyone's time. :roll:
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hillybilly

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Post Mon Sep 22, 2014 3:34 am

Re: Tuned exhaust?

If you pitch the sound/sample, the sound would not roll seamlessly anymore since if you pitch a sample it becomes shorter, this would lead to pauses between the shifting samples. EQ thing could work but it would probobly be either a muddy version of the original or then a bright version with sound spikes in different Hz fields (in other words it would not sound like an engine anymore or atleast an pretty f*cked up engine) Also each part was it a 100 samples(?) would have to be individualy EQd to flow with the other samples.. Not a fun task ;) Also i do not see why this would be needed since you can already kind of fiddle with the sound with muffler, bypass etc.
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martelle

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Post Mon Sep 22, 2014 7:57 am

Re: Tuned exhaust?

As someone who's been doing audio work over the years... Pitching is just a cheap method to adjust the octave of the sound (turn a man into a chipmunk), but has the downside of either lengthening or shortening the clip and throwing off the synchronization.

I think what vmo is referring to is something like parametric equalization... and that sucks a ton of CPU cycles for doing it in realtime and most consumer audio (be it integrated or dedicated cards) don't handle that very well. Trust me, I have an 8 core workstation at home and it still can't keep up with the realtime preview and the sound is all choppy, I even have a pro-grade M-Audio soundcard that's supposed to help offload the CPU of sound tasks. If I try the same thing on my quad-core laptop, I can kiss my system's responsiveness goodbye.
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vmo

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Post Thu Sep 25, 2014 12:41 am

Re: Tuned exhaust?

Killrob wrote:
vmo wrote:Or making anything to modify these values (modifing all files in one, like editing a file in Audacity) by the user, using a pattern.

I assume you are trolling now? In that case, I'd recommend you stop.


I don't explain very well (me).

My proposal is to make capable access to the sound files, and anyone modify this with any sound editor (external, like Aduacity, and compress, for example, in the FMOD format).
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