Mon Sep 22, 2014 7:57 am by martelle
As someone who's been doing audio work over the years... Pitching is just a cheap method to adjust the octave of the sound (turn a man into a chipmunk), but has the downside of either lengthening or shortening the clip and throwing off the synchronization.
I think what vmo is referring to is something like parametric equalization... and that sucks a ton of CPU cycles for doing it in realtime and most consumer audio (be it integrated or dedicated cards) don't handle that very well. Trust me, I have an 8 core workstation at home and it still can't keep up with the realtime preview and the sound is all choppy, I even have a pro-grade M-Audio soundcard that's supposed to help offload the CPU of sound tasks. If I try the same thing on my quad-core laptop, I can kiss my system's responsiveness goodbye.
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