Re: Economic Ideas !?!
FordManFromHell wrote:I suppose you could do a slider like this: Trendy car <-----> Good looking car
Going either way will make the production of the car cost more, but instead leaving it to the middle would not accumulate any extra cost. Then you can do a trendy looking small car for the hipsters, good looking Grand Tourer for the rich people, and a dirt cheap plain looking car for the ones that only need car to travel from A to B.
I suppose this would at least add more depht to the immersion of the game. And also is not too hard to implement?
In theory this is easy to implement, also it's pretty good compromise. But i rather prefer this:
Option A:
1 slider, basic car or trendy, basic car = cheap, standard sales trendy car = slightly higher cost and man hours but better sales
Option B:
2 sliders Look and trendiness, better look = more man hours but better sale in all groups trendy car = higher cost but greatly higher sales in "basic" customers
Option C:
3 sliders Look, Trendiness and style better look = more man hours but better sale in all groups trendy car = higher cost but greatly higher sales in "basic" customers classy car = higher cost and man hours but better sales in all class and greatly better sales in rich customers
(if there mistakes, i'm sorry, i don't know too much english words so i used google translate)