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Economic Ideas !?!

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Kubastach

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Post Sun Apr 20, 2014 2:04 am

Re: Economic Ideas !?!

FordManFromHell wrote:I suppose you could do a slider like this: Trendy car <-----> Good looking car

Going either way will make the production of the car cost more, but instead leaving it to the middle would not accumulate any extra cost. Then you can do a trendy looking small car for the hipsters, good looking Grand Tourer for the rich people, and a dirt cheap plain looking car for the ones that only need car to travel from A to B.

I suppose this would at least add more depht to the immersion of the game. And also is not too hard to implement?

In theory this is easy to implement, also it's pretty good compromise. But i rather prefer this:
Option A:
1 slider, basic car or trendy, basic car = cheap, standard sales trendy car = slightly higher cost and man hours but better sales
Option B:
2 sliders Look and trendiness, better look = more man hours but better sale in all groups trendy car = higher cost but greatly higher sales in "basic" customers
Option C:
3 sliders Look, Trendiness and style better look = more man hours but better sale in all groups trendy car = higher cost but greatly higher sales in "basic" customers classy car = higher cost and man hours but better sales in all class and greatly better sales in rich customers
(if there mistakes, i'm sorry, i don't know too much english words so i used google translate)
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Absurdist

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Post Sat May 03, 2014 8:14 am

Re: Economic Ideas !?!

I dunno, I think that's straying in the too complicated to work zone. For sure there are trendy hipster cheap cars that look great. Sometimes the fixtures look great but are of a low quality. That's really hard to communicate with just sliders and really I don't think worth the time to implement. Which would be mental to do it right I imagine.

I think this sort of thing should be "implied" rather than physically a thing to deal with. The quality sliders are good enough I think to inform the player of how good his/her fixtures are. And it makes sense to base it off say tech/experience type stuff which is what I can see is happening.

You'd also run into a problem I think with having the fixtures connected with looks very quickly. You can't just have more fixtures = better, as it's a shockingly bad thing to encourage the player to load his car up with a thousand door handles or lights. And once you decide that you don't judge the fixtures with a set value like that, then you need to establish how to judge them. And there are so many problems with judging "looks" that have already been covered.


I think, make the player put basic fixtures on his car, Vents for cooling, front and back lights, door handles etc etc, stuff that cars need... Apart from that, let the player be the one to set his own standards, perhaps punish them for putting 80 door handles on the car. But then with that, what's the point? If the player is doing that, then, as obtuse as it is, that's what the player wants to do. Might as well let them do it. :lol:
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Pleb

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Post Sat May 03, 2014 8:22 am

Re: Economic Ideas !?!

It would be virtually impossible for the game to be able to judge a car's looks anyway, who is the game to say whether your car looks good or not?
Also, it would be pretty pointless for the devs to implement such a thing anyway. For one, it would add a huge chunk of time to the development phase, and two, all the feature would do is penalise people based on the player's own personal tastes and how he/she thinks their car should look. and where they choose to place their fixtures.

It just wouldn't add any value to the gameplay really. It would also cause people frustration when they get a 'bad review' on a car that they personally think looks great.
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Daffyflyer

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Post Sat May 03, 2014 11:14 am

Re: Economic Ideas !?!

pleb wrote:It would be virtually impossible for the game to be able to judge a car's looks anyway, who is the game to say whether your car looks good or not?
Also, it would be pretty pointless for the devs to implement such a thing anyway. For one, it would add a huge chunk of time to the development phase, and two, all the feature would do is penalise people based on the player's own personal tastes and how he/she thinks their car should look. and where they choose to place their fixtures.

It just wouldn't add any value to the gameplay really. It would also cause people frustration when they get a 'bad review' on a car that they personally think looks great.



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vmo

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Post Sat May 03, 2014 10:54 pm

Re: Economic Ideas !?!

Juno8 wrote:This could have potential in it I mean it would bring in some realism into it seeing where the biggest trend for the design of the cars could be or you could set the trend or not follow it...this idea might have a great lot of potential...

The Interview if anyone wants to read it

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nialloftara

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Post Mon May 05, 2014 1:16 am

Re: Economic Ideas !?!

Did you just try to rick roll us?
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