Official I6/Revamp Update Feedback Thread.
Re: Official I6/Revamp Update Feedback Thread.
billybob02 wrote:also in the tutorial "stupid small" i tried an i4 engine with the smallest bore x stroke combo and cant get it under the maximum length/width/height limitations let alone a "small hi-po v8" as it says in the description
I got a V8 under the size limit pretty easily, it depends on lot on other parts as opposed to just the block size

Good update, still trying it out - few weird bugs but I'm sure they're well on their way to being fixed.
Re: Official I6/Revamp Update Feedback Thread.
pyrlix wrote:Well that the Enginelife will be shortend by a higher stroke is quite logical. More stroke means a higher piston spead, and with that you have higher wear and friciton
Yeah but in previous versions I don't recall it playing as large of a factor. It was the one thing I noticed today in the new update that blew my mind because I have experience with limiting my Eclipse's redline due to its monstrous stroke.

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Re: Official I6/Revamp Update Feedback Thread.
another thing: I had a really hard time with the Kazakh Taxi Tutorial mission (!). I can only reach something around 1930 points (gold rank), I think ~2200 should be possible according to the difficulty level.
So I compared it to the closed beta version: Bore is at 84mm there (0.1mm higher) and exhaust diameter at 2" (0.25" higher). This could maybe result from the former engine saving bug (don't know how you define these prebuilt engines). Maybe you should check out the other prebuilt engines, too, to make sure they are how they were meant.
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Re: Official I6/Revamp Update Feedback Thread.


Re: Official I6/Revamp Update Feedback Thread.
sc90 wrote:Overall update is epic, missing flywheel setting as other people but i can live without it i guessgive us turbo/supercharger stuff nao!
Flywheel settings will return as part of the drivetrain tab on the car designer as its more car specific than engine specific, you might use the same engine in a minivan and a hatch and want totally different flywheel weights.
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Re: Official I6/Revamp Update Feedback Thread.
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Re: Official I6/Revamp Update Feedback Thread.
Daffyflyer wrote:sc90 wrote:Overall update is epic, missing flywheel setting as other people but i can live without it i guessgive us turbo/supercharger stuff nao!
Flywheel settings will return as part of the drivetrain tab on the car designer as its more car specific than engine specific, you might use the same engine in a minivan and a hatch and want totally different flywheel weights.
glad to hear it

Re: Official I6/Revamp Update Feedback Thread.

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Re: Official I6/Revamp Update Feedback Thread.
Der Bayer wrote:I had a really hard time with the Kazakh Taxi Tutorial mission (!). I can only reach something around 1930 points (gold rank), I think ~2200 should be possible according to the difficulty level.
So I compared it to the closed beta version: Bore is at 84mm there (0.1mm higher) and exhaust diameter at 2" (0.25" higher). This could maybe result from the former engine saving bug (don't know how you define these prebuilt engines). Maybe you should check out the other prebuilt engines, too, to make sure they are how they were meant.
Update: I deleted the old saved Tutorial1.lua and the engine now has the right start values. You only have a problem when you started the scenarios with pre-built engines with a save-bug-affected build. So with a clean scenario folder there is no problem.
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Re: Official I6/Revamp Update Feedback Thread.
Re: Official I6/Revamp Update Feedback Thread.

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Re: Official I6/Revamp Update Feedback Thread.
So i have been looking for the valve timing slider. where is it

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Re: Official I6/Revamp Update Feedback Thread.
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