
Naturally Aspirated
Posts: 127
Joined: Thu Jan 27, 2011 12:18 am
Location: Budapest, HUNGARY
Cars: 1991 Mercedes-Benz 200E
Re: A general note on Tycoon-style games
The one problem I can see with this is that the game wouldn't feel right unless there were recognizable cars and companies.. Even if the players could design a ford mustang(for example), what would stop it from being a GM mustang in the game?
I guess this issue is easy to fix with two game-modes:
1. Historic. In this mode the AI companies would be based on real-life manufacturers. Because of copyright issues with fake names. These companies would release models based on real cars - again fake model names, and slightly modified exterior designs. So in historic mode there would be a Ford Mustang, but it would be called Fort Palomino or something like that, and it would look a little different from the real Mustang. The Pontiac Firebird could be Potomac Flamebird, etc.
2. Random mode. In this mode the game would generate random manufacturers. Not completely unreal stuff, like leading car factories in Mid-Africa, but you wouldn't recognize any real-world manufacturer or their real-life cars. In this mode there should be an option something like that: Download designs of other players? Enabled/Disabled. If enabled, the AI would use them for their model-lineup.