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thecarlover's mods - Suburban/Avalanche now available!

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thecarlover

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Post Sat Jan 16, 2016 10:08 am

Re: thecarlover's mods - Trans Sport available - Range Rover

Getting there! I should have the 4-door version done either late today or sometime tomorrow, and I'll release the coupe (and possible pickup) at a later date.

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Edit: I need opinions! For the version with body-coloured pillars, which would be best? Not necessarily better looking, but as a good alternative to all the pillars being black.

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Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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thecarlover

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Post Sat Jan 16, 2016 1:30 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

Something went wrong...

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...I've built a car for ants.

Anyone have any idea why this happened? The scaling in 3ds Max is fine (about 500 cm long, about 90 cm wide, and just over 150 cm tall), and I haven't done anything to the .lua to shrink it.
Last edited by thecarlover on Sat Jan 16, 2016 1:32 pm, edited 1 time in total.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Vri404

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Post Sat Jan 16, 2016 1:32 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

That's actually great.
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thecarlover

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Post Sat Jan 16, 2016 1:34 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

It's basically a 1/4 scale model. Until I add a chassis and it just looks like the body of a toy sitting in the middle of it.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Madrias

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Post Sat Jan 16, 2016 1:47 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

I actually prefer the one with the door pillars being body colored, but that's just me.
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thecarlover

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Post Sat Jan 16, 2016 1:51 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

Madrias wrote:I actually prefer the one with the door pillars being body colored, but that's just me.

I'll mark one vote for that.


Just to be clear, there will be a version will all black pillars like the real Range Rover. This is just for the body coloured version, to either have the B pillar black or body coloured.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Awildgermanappears

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Post Sat Jan 16, 2016 2:08 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

I is of agreement. All colour pillars or no pillars.
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Post Sat Jan 16, 2016 2:42 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

^ I concur... I think. In actual English: I prefer the all-or-none body color approach.
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thecarlover

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Post Sat Jan 16, 2016 3:04 pm

Re: thecarlover's mods - Range Rover WIP - Need opinions!

Then all colour it is. Now to try and figure out why it's so tiny...
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Leonardo9613

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Post Sun Jan 17, 2016 5:00 am

Re: thecarlover's mods - Range Rover WIP - Need opinions!

I would suggest a version with the B and C pillars black, but the D pillar in body colour, that way it could look a bit less range rover-ish, while being more modern than having all pillars coloured.
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TrackpadUser

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Post Sun Jan 17, 2016 5:53 am

Re: thecarlover's mods - Range Rover WIP - Need opinions!

Do you have any pics of your mesh?

1500 polys is not that much, and while I know you can do nice things with that few polies, large polies tend to sometimes cause weird reflections.

In your case, while it's hard to see with what is probably the cutest car body I have ever seen in game :lol: , the reflections around the wheel arches seem a tad weird.
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thecarlover

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Post Sun Jan 17, 2016 7:11 am

Re: thecarlover's mods - Range Rover WIP - Need opinions!

TrackpadUser wrote:Do you have any pics of your mesh?

1500 polys is not that much, and while I know you can do nice things with that few polies, large polies tend to sometimes cause weird reflections.

In your case, while it's hard to see with what is probably the cutest car body I have ever seen in game :lol: , the reflections around the wheel arches seem a tad weird.


The reflections are all skewed due to how small it is. I don't see why it's so small, so I'll have to scale it up over 200% in 3ds Max to make it the proper size in-game. I'll get that done and see how the reflections look, but you're right that they're rather off on the wheel arches. If they look bad at a normal size as well, I'll double the polys there to smooth it out. You're right that it's pretty low, it's definitely much lower than more "detailed" cars like the Continental, or curvier ones like the pickup. Here's my mesh:

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Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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TrackpadUser

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Post Sun Jan 17, 2016 7:43 am

Re: thecarlover's mods - Range Rover WIP - Need opinions!

I think the much boxier defender had around that amount of polys when I made it the first time, and I doubled the poly count in the V2, fixing some of the reflection weirdness on the centerline, so if what is probably the boxiest car in the game can gain from getting more polies, pretty sure it's going to be the same with your car.

In your case, I'd definitively say the polygons on the side of the car might be a tad large. A higher polygon density near smooth edges can really help with reflection weirdness. In your case, I'd try using MSmooth once, with the "separate by smoothing groups" option on. Just make sure to backup your file first before doing it.

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thecarlover

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Post Sun Jan 17, 2016 7:54 am

Re: thecarlover's mods - Range Rover WIP - Need opinions!

Thanks, I'll look into that once I finish tweaking this one, and will see what I can do for other models as well. Will I need to redo the UV mapping and skinning after doing that?
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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TrackpadUser

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Post Sun Jan 17, 2016 7:56 am

Re: thecarlover's mods - Range Rover WIP - Need opinions!

Yes, it will probably fudge up any already existing skinning.

Also, quick comment for when you ever decide to redo the Lumina APV, relating to my earlier comment.

On the commercial version, your lack of window outline causes what I like to call a huge featureless wall of nothingness. It is IMHO not very visually appealing. Most commercial vans have some sort of fake windows to prevent this, and those that don't tend to have a fairly prominent belt-line.
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