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Engine Types forever!

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PhillipM

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Post Thu Apr 05, 2012 3:40 am

Re: Engine Types forever!

Pfft, nobody want's dirty diesels, you know they suck really.
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Mr Panda

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Post Thu Apr 05, 2012 4:04 am

Re: Engine Types forever!

PhillipM wrote:Pfft, nobody want's dirty diesels, you know they suck really.


Le Mans.

That is all.
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Kubboz

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Post Thu Apr 05, 2012 4:45 am

Re: Engine Types forever!

AFAIK, the petrol engines is Le Mans have more restrictions than diesels, and that's why Diesels are good in that race.

And I want Diesels, you can successfuly sell crappy engines with higher price tags than petrol one. Seems so Alfa Dave S.p.A.
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Casho

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Post Thu Apr 05, 2012 5:40 am

Re: Engine Types forever!

Don't mess with this old Diesel or petrol discussion again.

Afaik modern Diesel engines produce lesser fine particulates than a modern fuel injection petrol engine.
And that is fact. Also it is fact that Diesel Engines are more efficient than any petrol engine ever good be.

That's based on how they work etc.

Cheers
Casho
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PhillipM

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Post Thu Apr 05, 2012 6:36 am

Re: Engine Types forever!

Also a fact that they suck ass compared to the equivelent petrol :D
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DemonDriverDan

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Post Thu Apr 05, 2012 7:31 am

Re: Engine Types forever!

I knew this would cause a slagging match! :p Both engines have their own qualities, let's leave it at that.

I did have a look around to see if they'd been mentioned but couldn't find anything.
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onasnerd

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Post Tue Apr 17, 2012 1:56 pm

Re: Engine Types forever!

Daffyflyer wrote:
PhillipM wrote:Would it be easier to make the engines modular? I.E, be able to join pairs together to get to the weirder configurations without actually modelling every engine?


Oh god no, far easier to make them properly, however there is a lot of resuse of existing art assets when when we make the different assets


Just to pull the discussion back a bit...

I'm reminded of the Creature Editor frrom Spore with its kind of modular placement of limbs and related accessories. Would it be possible to implement a kind of modularity to the engine design? Such as having a limited space to house an engine (based on the capacity of the body of the car), different places to fit the block, cranks, shafts, etc. The engine could then be built logically in steps, place the block, cylinders, shafts, intake/exhaust, etc..., quite like the Creature Editor.
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