FAQ  •  Login

Open Beta (B150619+) Bug Reports

<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Thu Jun 25, 2015 12:30 am

Re: Open Beta (B150619+) Bug Reports

The same error that @FreeJezza2015

For the developers: In the stable release of this update, the selection of fixtures will be improved?
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

VosNox

User avatar

Supercharged
Supercharged

Posts: 554

Joined: Tue Feb 11, 2014 5:06 am

Location: Kansas

Cars: 1983 Chevy S10 2.8

Post Thu Jun 25, 2015 3:22 am

Re: Open Beta (B150619+) Bug Reports

vmo wrote:The same error that @FreeJezza2015

For the developers: In the stable release of this update, the selection of fixtures will be improved?


The community mod pack should work.
Image

First Gen / Second Gen / Next Gen
Current holder the Automation land speed record @ 447.9 MPH
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Thu Jun 25, 2015 3:33 am

Re: Open Beta (B150619+) Bug Reports

I'm using the community modpack, and with or without this pack (or any mods) and following the Page 1 steps, the car doesn't save with the fixtures and without the morphing (and I clicked the save button like the page 1 says).
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Thu Jun 25, 2015 4:33 am

Re: Open Beta (B150619+) Bug Reports

vmo, (or anyone else experiencing the same thing) do you have any chance of capturing in-game footage to make a little video of the fixtures disappearing? That would help a lot in reproducing the error.
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Thu Jun 25, 2015 6:12 am

Re: Open Beta (B150619+) Bug Reports

Killrob wrote:vmo, (or anyone else experiencing the same thing) do you have any chance of capturing in-game footage to make a little video of the fixtures disappearing? That would help a lot in reproducing the error.

Yep. In a few minutes, you will had the video.

EDIT: In a 65 minutes (i'm uploading the video).

The link once the video is uploaded: http://youtu.be/BwOZEc0a4HI
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Thu Jun 25, 2015 7:50 am

Re: Open Beta (B150619+) Bug Reports

EDIT: I uploaded the video.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

morgoth

Naturally Aspirated

Posts: 30

Joined: Sat Apr 21, 2012 9:22 pm

Cars: Seat Ibiza 6K SDI

Post Thu Jun 25, 2015 9:12 am

Re: Open Beta (B150619+) Bug Reports

Killrob wrote:
morgoth wrote:Found an other nil value:
tolua++ dbcall failed!: [string "--client\functional\TrimDesignerWindowDelegat..."]:2159: attempt to index local 'fixtures' (a nil value)
Can off course send car file :)

Could that have to do with (broken) mods?


No, don't think so. Running the game vanilla.
Next screen shows all the aero values as: _missing_120.1
printscreen with terminalwindow here: https://www.dropbox.com/s/k4j2lydz0rgewmj/Skjermbilde%202015-06-24%2022.50.41.png?dl
<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Thu Jun 25, 2015 6:00 pm

Re: Open Beta (B150619+) Bug Reports

vmo wrote:EDIT: I uploaded the video.

Thank you for the video! :) That's not a bug, like for all the others complaining about fixtures disappearing, you are mixing up modifying the template with modifying the actual trim. Like I wrote in the opening post:

Fixtures Disappearing?

The fixtures disappearing is not a bug IF they are still on the "Model" when you go back there. The game works differently now and we need to better explain that, because with the saving issues in the last big update we taught people to first finish building the car and then designing it. So here is how it is supposed to work, and some situations and their intended outcomes.

How it works:
The first 3 tabs in the car design are for the model, marked by the little model car symbol. Here you can make the template to be used for all trims you build after creating that template. Changing the template after creating any trim only affects trims you build after the modification, not the ones already built.

Good procedure:
Make template design on first fixture tab, use save button to save your design progress (the only thing that does not auto-save until you select list items or move sliders), once done move to second fixture tab and modify the fixtures for this trim only.

Not a bug:
Leave 1st fixture tab (template) empty, leave 2nd fixture tab (trim) empty, make rest of car, come back to 1st fixture tab and design the car, go to 1nd fixture tab and ALL FIXTURES ARE GONE. Going back to the 1st fixture tab, they are all there though.
<<

Infiltrator

Turbocharged
Turbocharged

Posts: 26

Joined: Sun Jul 01, 2012 5:39 pm

Cars: 1974 XC Falcon Ute
1978 XC Falcon Ute
2000 Land Rover Discovery 2
2002 BA Fairmont V8
2004 BA Falcon
2004 Toyota Corolla Ascent

Post Thu Jun 25, 2015 7:53 pm

Re: Open Beta (B150619+) Bug Reports

Found a graphics glitch in an engine
Attachments
stuff.gif
stuff.gif (725.32 KiB) Viewed 4870 times
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Fri Jun 26, 2015 12:00 am

Re: Open Beta (B150619+) Bug Reports

But, if the morphing changes and some base fixtures dissapear in the second tab (for the trims), which utility had this?
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Fri Jun 26, 2015 12:59 am

Re: Open Beta (B150619+) Bug Reports

In that case: why would you not morph it on the 4th tab instead?

1st Tab: Model Body selection + Template Morphing
2nd Tab: Model Chassis Choices
3rd Tab: Model Template Fixtures
4th Tab: Trim Morphing + Body Variant Selection
5th Tab: Trim Fixtures

I don't see where the problem is? Can you explain?
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Fri Jun 26, 2015 3:32 am

Re: Open Beta (B150619+) Bug Reports

Killrob wrote:In that case: why would you not morph it on the 4th tab instead?

1st Tab: Model Body selection + Template Morphing
2nd Tab: Model Chassis Choices
3rd Tab: Model Template Fixtures
4th Tab: Trim Morphing + Body Variant Selection
5th Tab: Trim Fixtures

I don't see where the problem is? Can you explain?


I will say in the first tab, the second trim fixtures.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

BlueHazard

Posts: 1

Joined: Fri Jun 26, 2015 8:36 am

Post Fri Jun 26, 2015 8:43 am

Re: Open Beta (B150619+) Bug Reports

In the "Scenarios" menu on clicking on either Tutorials, Inline 4 Engines, V8 Engines, General or Inline 6 Engines (but not on Car Tutorials or Cars) I get the following LUA Error and my previous scores are not being loaded:
Automation Error.PNG
Automation Error.PNG (16.55 KiB) Viewed 4950 times


This error persists through all open beta versions
<<

Xalpen

Naturally Aspirated

Posts: 26

Joined: Fri Feb 07, 2014 3:50 am

Post Fri Jun 26, 2015 1:10 pm

Re: Open Beta (B150619+) Bug Reports

When using new 80's supercar body and trying to test it on test track's:

They appear in this order -

"---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalculat..."]:81: [string "--shared\functional\math.lua..."]:20: attempt to perform arithmetic on local 'b' (a nil value)"

"---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalculat..."]:81: [string "--shared\functional\SANDBOX_DATA\CCarCalculat..."]:837: attempt to index local 'results' (a nil value)"

"---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--client\functional\TrimDesignerWindow.lua..."]:3849: attempt to index field 'results' (a nil value)"


Edit: After further digging, when i removed wing, its works fine, more - Some wings work, some doesnt. :P
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Fri Jun 26, 2015 9:08 pm

Re: Open Beta (B150619+) Bug Reports

@Xalpen, this error exists since the first modded wings.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 4 guests