Re: Open Beta (B150619+) Bug Reports

UI goes all funky for this car too, as you can probably see ^^;
Naturally Aspirated
Posts: 624
Joined: Sun Nov 23, 2014 3:37 am
Location: Long Island, New York
Cars: None right now.
Killrob wrote:The beta has a completely new folder structure for mod support, so old mods now won't be compatible if placed in the old folders!
VosNox wrote:Killrob wrote:The beta has a completely new folder structure for mod support, so old mods now won't be compatible if placed in the old folders!
How do we get the mods in the game then?
Supercharged
Posts: 8
Joined: Tue Nov 18, 2014 8:36 pm
Cars: I own a BMW 750 Li With a 5000CC (5.0L) V8 Crossplane
Killrob wrote:VosNox wrote:Killrob wrote:The beta has a completely new folder structure for mod support, so old mods now won't be compatible if placed in the old folders!
How do we get the mods in the game then?
You could maybe wait a day or two before the modders put up their mods on the workshop where you then just subscribe to the mods you want and whenever they are updated you get the updates automatically?
Steam\steamapps\common\Automation\GameData
This is where mods / vanilla content is going now.
Turbocharged
Posts: 26
Joined: Sun Mar 03, 2013 9:03 am
Location: New Jersey, USA
Cars: '74 Triumph Spitfire, '69 Cadillac Funeral Coach, '97 Mitsubishi Eclipse GS-T Spyder
RevPJ wrote:When I build a second variant of a car, I keep getting this error when I reach the gearbox selection
Turbocharged
Posts: 158
Joined: Sun Jun 17, 2012 1:07 pm
Location: Seattle, WA
Cars: 1997 Mitsubishi 3000GT VR-4
Prasiatko wrote:8bs wrote:I've noticed that brake fade values, changed. Now in certain models, i get a minimum brake fade, i can't get 0% brake fade, even if i move up the quality slider and choose ceramic brakes.
i would say, choosing "standard" components in a 1.1+ ton car, would be hard to eliminate all the brake fade. But choosing carbon ceramic, should eliminate it... am i wrong?
Also noticed a negative offroad stat in detail stats.
To add to the brake fade issue i find that the only way to eliminate it entirely is to use 100 Race for pad type.
i.e. pad type is affecting the brake fade calculation. Never mind just saw update video.
Turbocharged
Posts: 158
Joined: Sun Jun 17, 2012 1:07 pm
Location: Seattle, WA
Cars: 1997 Mitsubishi 3000GT VR-4
Prasiatko wrote:I suspect the brake fade only absent if the pad type is 100 is a bug where there is a penalty to fade if you use anything but a hundred. But said penalty is being applied after all the other calculations hence no way to get rid of brake fade.
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