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Implementing Car "Looks" to the Tycoon

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FordManFromHell

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Post Fri Mar 27, 2015 8:44 am

Implementing Car "Looks" to the Tycoon

I have to say im having a bit of trouble accepting that the car looks, does not have any kind of effect in the desirability of the car in the upcoming Tycoon part. How could we implement it even just a little bit? Well let’s start off by thinking the very basics here for a moment. You might safely assume, that there are lots of people in the world, who think that a Jaguar E-Type just simply looks better than a Opel Kadett from the same era. Although there might be some small % of people in the world who disagree with this, and state that in their opinion, a Opel Kadett actually looks better than a Jaguar E-Type (after all its about personal preference isn’t it?). But the latter doesn’t really matter, since MOST of the people will still say that the E-Type looks better than the Kadett. So the only thing that actually matters here, is what most people think.

So my suggestion is pretty simple, let’s just give some of the body styles a (small?) bonus in the desirability (or whatever you might want to call it)! No matter how you morph it, no matter how many or what kind of fixtures used, no matter what kind of suspension used, no matter what kind of engine used.. they would just simply look good for the majority of potential customers.

This way, if you are building only something like sports cars/grand tourers, you would get a bonus to your image because you would be always using the good looking body styles, (and also maybe a penalty if someday choosing otherwise?). If you are a “basic” car manufacturer, then you could slam a cool looking body in top of basic technology, and then produce a car that, if not anything else, then at least would look good in the eyes of potential customers. That would at least be different than just putting a more powerful engine in your basic s*tbox. I Think something like this could have the potential to add something to the gameplay, while not "discriminating" peoples tastes too badly and also being somewhat realistic.
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Post Fri Mar 27, 2015 8:59 am

Re: Implementing Car "Looks" to the Tycoon

i think the body is already calculated in prestige base stats but i'm not sure
but nice idea to add if missing or make shown when selecting the body if already existing
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utopian201

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Post Fri Mar 27, 2015 9:18 am

Re: Implementing Car "Looks" to the Tycoon

But then why would anyone use a body that had no bonus?
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Post Fri Mar 27, 2015 9:21 am

Re: Implementing Car "Looks" to the Tycoon

Intrud3r wrote:i think the body is already calculated in prestige base stats but i'm not sure


As far as I know, its not

utopian201 wrote:But then why would anyone use a body that had no bonus?


I'll answer your question with a question: Why would anyone use them now?
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Post Fri Mar 27, 2015 9:33 am

Re: Implementing Car "Looks" to the Tycoon

I think this is actually a great idea. I have wondered if prestige shouldn't have some kind of inverse correlation with utility as well, as vans aren't really desirable to buy. Also, if I'm not mistaken, convertibles will have a slight prestige bonus to compensate for their heavier weight.
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Post Fri Mar 27, 2015 9:36 am

Re: Implementing Car "Looks" to the Tycoon

utopian201 wrote:But then why would anyone use a body that had no bonus?


Bad looking bodies are usually cheaper to make than really beautiful ones
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Post Fri Mar 27, 2015 9:39 am

Re: Implementing Car "Looks" to the Tycoon

utopian201 wrote:But then why would anyone use a body that had no bonus?


I mean, you pick bodies from the same reasons you picked them before. If you are going to make a small efficent car, then you are going to pick a small body. Currently the problem is that if I make a middle sized car in lets say in the the 70s, then if I want to make sportish 170hp car with kind of basic stuff in it. Then why make a new model with new body? Why not just crank up the existing family sedan with 4 doors and lots of space, if the game does not include the looks of the car in anyways?
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Post Fri Mar 27, 2015 9:42 am

Re: Implementing Car "Looks" to the Tycoon

We're going to have a bit of correlation between looks and what makes a good sports car, but only very mildly.

We already take aerodynamic drag of the base body into account as a separate thing for sportiness, which is basically there to reward you for using a low and sleek looking body of any kind.


We'll probably also give a minor sportiness and prestige bonus to being a 2 door, again to account for them looking sportier.

Convertibles will probably get a nice bonus to something.. prestege I guess. But also there will be some buyer types who are looking for a paticular sort of car (Lets say a sports car, or a luxury coupe or whatever) but will specify that it basically MUST be a convertible.


Besides that we really want to avoid heavily doing anything on the basis of looks, as we'd rather people have the creative freedom to make cars that look how they want, without having to worry if some crappy AI system thinks it looks pretty :P
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Post Fri Mar 27, 2015 10:06 am

Re: Implementing Car "Looks" to the Tycoon

Daffyflyer wrote:We're going to have a bit of correlation between looks and what makes a good sports car, but only very mildly.


The correlation should be big enough to battle the fact that I can now fit a 10 litre V8 into 70's medium sized 4d family car. If the correlation is not big enough, then the best selling "sports cars" in Automation world are going to look like Ford Taunus, not Jaguar E-Type.
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Post Fri Mar 27, 2015 10:20 am

Re: Implementing Car "Looks" to the Tycoon

The thing is, if you fit a 10L V8 in a family car, it will have horrible fuel consumption.

It will also be very expensive to run and buy.

Making the car into more of a luxury car just on a pricing perspective.

As for sportiness, if it works anything like Der Bayer's CTC, you have various types of sports car, going from cheap and practical hot hatches, all the way to super expensive super cars. All of those with very different buyers looking for different attributes. And since most people don't have a ton of money, the best selling sport cars will definitively be in the cheaper categories, like your Golf GTi or Mazda MX5.
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Post Fri Mar 27, 2015 10:24 am

Re: Implementing Car "Looks" to the Tycoon

FordManFromHell wrote:
Daffyflyer wrote:We're going to have a bit of correlation between looks and what makes a good sports car, but only very mildly.


The correlation should be big enough to battle the fact that I can now fit a 10 litre V8 into 70's medium sized 4d family car. If the correlation is not big enough, then the best selling "sports cars" in Automation world are going to look like Ford Taunus, not Jaguar E-Type.


Just out of curiosity, what would you put on the list of "Top 10 Selling Sporty Cars"? In the modern era of the real world, sleek wedge-like cars are on the way out as top sellers due to sporty sedans becoming the norm. So, your medium sized sedan sports car is quite a sporty seller today, and far surpassing sleeker designs because of pricing. FYI, coupes are also on the way out, except in the higher-end markets. They simply don't sell well enough to justify producing so many of them.
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Post Fri Mar 27, 2015 10:40 am

Re: Implementing Car "Looks" to the Tycoon

To be honest, for many types of buyer, they'll happily buy a fast hatch or sedan over a true sports car. There will be some groups of buyers who are particularly attracted to proper coupes though no doubt, and they'll probably specifically look at how sleek it looks and it being a two door.

The 10ltr V8 thing won't help everyone either, some types of sports car buyers will have a specific focus on light weight good handling cars that no amount of power will fix.


Think of the base stats like sportiness, prestige etc. as the coarse measures which people use to pick a car, with then a few "flavour stats" that they look at more specifically. A muscle car buyer might want high sportiness, but also have a particular desire for 8 or more cylinders and the fastest acceleration available. A GT Coupe buyer might want high sportiness and prestige, and particularly want sleek looking (low drag) bodies with 2 doors etc.

That's our current thinking anyway. We'll see how it plays.
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Post Fri Mar 27, 2015 10:40 am

Re: Implementing Car "Looks" to the Tycoon

trackpaduser wrote:The thing is, if you fit a 10L V8 in a family car, it will have horrible fuel consumption.

It will also be very expensive to run and buy.

Making the car into more of a luxury car just on a pricing perspective.

As for sportiness, if it works anything like Der Bayer's CTC, you have various types of sports car, going from cheap and practical hot hatches, all the way to super expensive super cars. All of those with very different buyers looking for different attributes. And since most people don't have a ton of money, the best selling sport cars will definitively be in the cheaper categories, like your Golf GTi or Mazda MX5.


My point was, that currently, in the game, the only reason for me to use the 70's Datsun Z/JaguarE-Type body, over the middle sized 70's 4 door saloon, is that I can fit a bigger engine in it. But since im allready able to fit a 10 litre V8 into the said 4 door saloon, im surely going to be able to get sportscar kind of performance out of it. Then why use the Datsun Z/JaguarE-Type body? Like at all? I mean after all, the 4 door is more practical. And since the game thinks all cars look the same..

07CobaltGirl wrote:
FordManFromHell wrote:
Daffyflyer wrote:We're going to have a bit of correlation between looks and what makes a good sports car, but only very mildly.


The correlation should be big enough to battle the fact that I can now fit a 10 litre V8 into 70's medium sized 4d family car. If the correlation is not big enough, then the best selling "sports cars" in Automation world are going to look like Ford Taunus, not Jaguar E-Type.


Just out of curiosity, what would you put on the list of "Top 10 Selling Sporty Cars"? In the modern era of the real world, sleek wedge-like cars are on the way out as top sellers due to sporty sedans becoming the norm. So, your medium sized sedan sports car is quite a sporty seller today, and far surpassing sleeker designs because of pricing. FYI, coupes are also on the way out, except in the higher-end markets. They simply don't sell well enough to justify producing so many of them.


Ok, im not going to start on this one however.
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Post Fri Mar 27, 2015 10:47 am

Re: Implementing Car "Looks" to the Tycoon

Aerodynamism is the first obvious reason. I am pretty sure it's Cd is lower than the Cd of the sedan. Cd is a modifier in the sportiness rating. A lower Cd also gives better performance, therefore helping sportiness a bit more.

It is also smaller, and therefore lighter, which helps get better performance all around and therefore better sportiness.
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Post Fri Mar 27, 2015 11:51 am

Re: Implementing Car "Looks" to the Tycoon

trackpaduser wrote:Aerodynamism is the first obvious reason. I am pretty sure it's Cd is lower than the Cd of the sedan. Cd is a modifier in the sportiness rating. A lower Cd also gives better performance, therefore helping sportiness a bit more.

It is also smaller, and therefore lighter, which helps get better performance all around and therefore better sportiness.


The Z body actually seems to weight more than the 70's middle sized 4 door. The way I see it, the aerodynamic bonus should be so HUGE that it would actually be unrealistic. Otherwise we might forget using impractical 2 door sports car bodies for anything than the absolute extra-hyper-dyper-supercars, which would take enough benefit of the smallish aero bonus. So Ford Capris, Ford Mustangs and the likes would be better as a 4 door saloons, those roomy sons of b*** can for sure fit a 5 litre V8's and 3 litre V6's easily.
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