Thu Mar 12, 2015 9:22 pm by strop
Where the S12 was lighter, it also ran pretty much road standard tyres and was well under budget. HighOctaneLove's cars actually are what I'd consider a good real life representation of the various classes (except unlimited).
This track attempted to favour turbos over NA, but with the way the game currently calculates things, if the road has anything more than a 0 sportiness, it'll penalise the turbo. This will change when we rework the calculations over the next, I dunno, month or so. At that point I'll probably rework the track!
At this stage therefore, the track did not give a rat's ass about tameness. Driving aids therefore made no effect whatsoever, which annoyed me. By corollary, most of the fastest cars had in excess of 100 sportiness and a tameness of less than 20. Most of them had 0. Bottoming out? No problem! Wheelspin of 20%? It's all good!
After several minutes of tinkering, I did create a solution that was a few tenths faster than LeSpass, but I can confirm that this is pretty close to the limits as we know it for now, so great job!