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CTC - Car Tycoon Challenge #5 - 2014 [RESULTS]

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EnryGT5

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Post Tue Dec 02, 2014 8:46 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

Ok, just realized how much i screwed up the Shuha's suspension.... and how overpriced the RE is... Oh great Fuel Economy, please save this preproduction mess :lol:
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Reaper392

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Post Tue Dec 02, 2014 9:17 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

PMP1337 wrote:I'm going to flop so much in this one. The Van body has too much Off road capabilities...


I actually asked Der Bayer about that through a pm because the only cars which can get the big tyres needed for off road ability fall short in the utility department in a big way. He said that it was OK though so there's no way I was passing up on that advantage. Absurdist's off road entry is a good example of this. However, I believe that the van costs more because of its huge amount of bodywork, so it may even out again. The only reason my van costs so little is because I need to sell a LOT of them to make a profit, and because it uses a far cheaper engine

Hopefully when a proper off road body or two make their way into the game it should even things up a bit
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PMP1337

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Post Tue Dec 02, 2014 9:18 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

Der Bayer wrote:
PMP1337 wrote:The Van body has too much Off road capabilities...

It's not the body itself. You can do that with almost any body (which allows for big wheels).

That's only a part of it. But I'm almost sure no other body gives you 100 off road as easy.

I think modded bodies shouldn't be allowed. Since they haven't been balanced.
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pyrlix

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Post Tue Dec 02, 2014 9:31 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

How do you want do "balance" a body? You can only restrict it to get a very crappy one.
Stuff like that helps us to balance out the car stats... Just don't cry when a modded SUV bodies comes by and reaches >100 Offroad or when someone uses an ingame body that is INCLUDED in the game... like the one from absurdist. ;)

Offroad is an easy stat - small small rims with huge tyres, giantic ride height, non rusting materials, solid axle rear, AWD and a good spacing. Nothing more is required.
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Der Bayer

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Post Tue Dec 02, 2014 9:46 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

PMP1337 wrote:I think modded bodies shouldn't be allowed. Since they haven't been balanced.

The only thing which has to be "balanced", i.e. is not calculated by the game itself, is (afaik) the box for cargo and interior space and aero stats. The rest is done by the game. If there are imbalances, the challenge will help show them. So why block content which will be in the game sooner or later in a similar way? Stuff can be fixed earlier if we see problems.
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PMP1337

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Post Tue Dec 02, 2014 9:47 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

pyrlix wrote:How do you want do "balance" a body? You can only restrict it to get a very crappy one.
Stuff like that helps us to balance out the car stats... Just don't cry when a modded SUV bodies comes by and reaches >100 Offroad or when someone uses an ingame body that is INCLUDED in the game... like the one from absurdist. ;)

Offroad is an easy stat - small small rims with huge tyres, giantic ride height, non rusting materials, solid axle rear, AWD and a good spacing. Nothing more is required.

No, I wouldn't cry when the SUV come ingame, because that would make more sense than a cargo van. But I don't think that adding seats should give you more off road and it does.
Plus. I don't think that modded bodies should be allowed because they are not officially part of the game and have alot more effect than modded fixtures which are just for looks.

With the Van being allowed no other body will have a chance at offroad until the SUV or pickup come out. And we are talking about a modded body breaking the games math by being so different from the other bodies. It's my opinion.

PS: Just noticed I was replying to the guy that made the body and not bayer. I don't know if you can choose base stats or something like that but if you do lower the base offroad one.

Also, to Bayer, I think I already said this but TP shouldn't be based of utility but instead should be based of cargo space. Creating a new stat that would actually help to distinguish better the compacts from familly cars.
And also inline with this, cargo space should have less impact on the utility to stop huge vans from competing with city cars. Since last time I asked killrob told me utility was about car space and seat per footprint.
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PMP1337

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Post Tue Dec 02, 2014 9:54 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

Der Bayer wrote:
PMP1337 wrote:I think modded bodies shouldn't be allowed. Since they haven't been balanced.

The only thing which has to be "balanced", i.e. is not calculated by the game itself, is (afaik) the box for cargo and interior space and aero stats. The rest is done by the game. If there are imbalances, the challenge will help show those. So why block content which will be in the game sooner or later in a similar way? Stuff can be fixed earlier if we see problems.

I understand but for people wanting to get on the challenge with the game as it is it's bad. The challenge is complicated enough without strange factors coming into play.
My view on this challenge would be to have a stable challenge that would somewhat replicate the multiplayer campaign mode until the official one is out.
Right now it's not newbie friendly because people that are more into the game's mods and other exploits will take advantage. I think exploiting like this should be discourage.
When reaper told you that the van was OP you should have told him to make anyway but for an unofficial simulation so that players that didn't have the mod would have a chance and told him to make another car for the same class to see how it competed for example.

EDIT: Also to add. Last challenge I didn't have time to compete and this one I didn't have enough time to explore all the possibilities. Althougth I like to explore and that I didn't solely for lack of time. There are users that don't like to spend much time making cars to compare. This is showing on the number of competitors. Every time an unbalance happens someone gives up. The number of participants have been decreasing. For me the best one was the 1st because we had the test run to compare and knew what was going to be like.
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pyrlix

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Post Tue Dec 02, 2014 10:03 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

Please don't double post the next time.

A cargo van can be offroady - what you don't see on the small thumbnails is stuff like ride height, tyre profile etc. Why shouldn't be a AWD van with enough ground clearance and proper tyres be totally crap offroad? Isn't that what a good offroader is about? Proper Tyres, AWD, ground clearance and a good suspension?

The Ferrolet by absurdist has even more offroad - but you seem to ignore it as this is a stock game body... and I think a sport coupe is less suited for offroad than a cargo van.
And then look at conans Mitsuhita Van - uses the van body and is not that off roady ;) The setup is important.

About transport and cargospace: Changes in the stats will come in the next big update! ;) Also the balance will change a lot - including new stuff to toy around with!
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Post Tue Dec 02, 2014 10:48 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

Pretty sure British Gas had a fleet of off road transit van specifically to get to pipes in the middle of fields.
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xwing

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Post Tue Dec 02, 2014 10:54 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

So many sportscars and supercars, yet nobody else did a luxurius car. I have the market all for myself, maybe I'll even sell all 30 000 Oravan Medved for 400 000 apiece, that would be a record profit probably :D
My Bazant also has the stats to sell whole 1 000 000 planned production, although nobody in their right mind should buy a car that makes 0-100 in 74 seconds... that should be some kind of a record as well :D
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GenJeFT

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Post Tue Dec 02, 2014 10:59 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

I seem to continue producing some of the safest cars for their price range. Few people beat me in terms of safety.

Whats up with the car that has no headlights? Do flashlights duct taped to the car count as an optional extra?
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Sebulba09

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Post Tue Dec 02, 2014 11:11 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

oh boy, thats gonna be interesting in the supercar market. i hope that the balance and pricing on my Speedo will work in the market.
and the pushrod engine in my corvette ...ee... Mantis was clearly a misadvantage, until the the next build with the modern pushrods.
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PMP1337

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Post Tue Dec 02, 2014 11:49 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

pyrlix wrote:Please don't double post the next time.

A cargo van can be offroady - what you don't see on the small thumbnails is stuff like ride height, tyre profile etc. Why shouldn't be a AWD van with enough ground clearance and proper tyres be totally crap offroad? Isn't that what a good offroader is about? Proper Tyres, AWD, ground clearance and a good suspension?

The Ferrolet by absurdist has even more offroad - but you seem to ignore it as this is a stock game body... and I think a sport coupe is less suited for offroad than a cargo van.
And then look at conans Mitsuhita Van - uses the van body and is not that off roady ;) The setup is important.

About transport and cargospace: Changes in the stats will come in the next big update! ;) Also the balance will change a lot - including new stuff to toy around with!

The Ferrolet doesn't have a bazillion utility. But now that you talk about it, it is one of the new bodies aswell. See, a trend developing, new bodies overshadowing the old ones in stats.

What makes me really mad is that I'm always the one complaining. Ok, most of the time I'm the unlucky one competing on the class where stuff happens but it grinds my gear that other users just whistle up and walk by the mess content with whatever they get...
People should discuss ways to improve, what works and what doesn't. That's what the forum is for. Last time I got mad over classes having no minimum stats. Now we have minimum stats, probably if I did as everyone else, bayer wouldn't go to the trouble of having minimum soft limits(which are even better then the hard limits i proposed).

It's good that we have more bodies. But since bodies influence the stats so bad we should let the stats math be balanced first. I'm not saying there aren't Vans for offroad, Hyundai and Mitsubishy had vans like that. But tall bodies aren't better at off-roading than lower ones. It has to do with wheel base, axle distance, axle width, BUMPER HEIGHT, etc...
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Zabhawkin

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Post Tue Dec 02, 2014 11:53 am

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

I don't mind the van having a high off-road, my E77 is nearly 60 with only front wheel drive. This competition and others helps the devs work out ballance issues like these.

Xwing... My L114 has a pretty high comfort, and is much cheaper.

It looks like my E77 is going to get beat out of the market though, some of its competition looks pretty capable across the board.


Edit: I did notice the weight of the van is way low.
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Absurdist

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Post Tue Dec 02, 2014 12:10 pm

Re: CTC - Car Tycoon Challenge #5 - 2014 [WAIT FOR RESULTS]

PMP1337 wrote:
People should discuss ways to improve, what works and what doesn't. That's what the forum is for.


I think you are taking it too seriously. I think it's safe to say that Der Bayer himself would be the first person to say that it's not completely balanced. But it doesn't really have to be. The variety in winners shows that we are no where near a hard limit in term of getting close to the optimal build. Der Bayer is directly dealing with the larger imbalances, for example, the trackday/supercar entries crossing over too much. Frankly, it's a forum game. A very, very good one. But the amount of effort that Der Bayer is putting into it so we can have a bit of fun should be taken into consideration. As he said regarding the rally a while ago. If people take it too seriously it spoils the fun.

On mods, great. It's always good to have more content. But for this, when one player has a thing that another doesn't, it's kinda unfair. But again, it adds variety. As long as the Van doesn't become a runaway winner I don't see a problem. Maybe we can sit a clause in, that if a modded body does particularly well, then it's DQed or something. But again, that's complicated and I think taking it too seriously. The only way to fully deal with it, is to ban it. Buuuuut.... I mean, it's a good thing to have it in. Not only because it adds variety but because it'll get people looking at the mods for the game. It may even get them to try doing their own. That can only be a good thing.
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