Engine bay size
Re: Engine bay size
I understand your concern with too large engines in small cars, but that problem will solve itself once your potential customers show you the finger when seeing what running costs such a car would have


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Re: Engine bay size
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Re: Engine bay size
Re: Engine bay size

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Re: Engine bay size

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Re: Engine bay size

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Re: Engine bay size
And my current minivan... you have to remove the whole front light fixture to change the bulbs.
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Re: Engine bay size
Re: Engine bay size
Killrob wrote:Yes, the more empty the engine bay is, the easier the engine is to service.
I imagine the gearboxes will also be reworked so their size reflects the type of gearbox and # of gears therein, and the size of the engine and flywheel? It sucks not being able to fit larger engines into tiny cars because the gearbox takes up 50% of the room and the engine is on one side. I'm not saying the engine needs to be huge, but some cars should be able to fit more than 1000cc transverse when there is room under the bonnet. Half that room is taken up by a 4speed manual gearbox that looks like it could be 10 speeds! :p
Re: Engine bay size
Janekk wrote:Vic that's pretty normal, you're lucky you didn't need special tool to get to those light bulbs forcing you to change them at authorized service station (not a real story but special tools that cost fortune so you can't fix your car yourself (or in not affiliated repair shop) is a common practice I hear). Welcome to the future I guess.
This is part of why we continue to buy older cars at my house. We own a 1996 Niassan Maxima, and I always bought used cars from the `80's, even in 2005 when I had a car last. Easy to work on myself and.. by today, they aren't required to pass emissions anymore. So no fixing emissions BS to keep driving em.

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Re: Engine bay size


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Re: Engine bay size

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Re: Engine bay size
VicVictory wrote:Don't laugh too hard. I used to own a car where you had to remove the battery to get to the driver's headlamp.
And my current minivan... you have to remove the whole front light fixture to change the bulbs.
Lancia Lybra requires you to have two elbows and four wrists to change the bulb in driver's headlamp. Fortunately for me older Kappa has more space, but it's still tricky.

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Re: Engine bay size
Also the length of some of the 60's and 70's bays need to be tweaked a bit to allow a decent sized Inline 6. Or even better, how about making 3 version of a car body instead of 2? For example with the 4door/2Door car from 1970+ I find that the small body is too small to really be a mid size, but the larger one is too big to be a midsize. If you scaled down the small one a bit and added one in between the 2 sizes I think It would allow for much more design options.. I really can't be that hard to scale the existing bodies can it?..
Currently the main problem with automation I see is that the V8 is by far the superior engine for any car. It fits anywhere a I4 does, and can be made cheaper and larger and more powerful while still having as good or usually better fuel economy and a better tameness from the broader powerband. it is superior in pretty much every way, and even the added weight over an Inline 4 tends to be minimal.. I'm sure a few tweaks and changes can improve this..
For one thing( sorta off topic), is the game doesn't seem to account for losses of efficiency from added friction of more complex engines. A 32v 2.0L V8 should be less efficient than a 2.0L 16V I4.. Right now it is the opposite... I feel that if this were fixed it would go a long way to improving the balance between V8 and other engines.. It seems to me that the fuel economy equations are too simplistic and are mainly based in having better/more Carbs or FI systems and the benefits from the lower octane needed.
Another thing the game lacks any kind of setting for the strength of the Chassis, and I think this is the biggest issue.. I noticed the game does track the Rigidity in the stats, but there is pretty much no way of actually modifying it beyond material selection and perhaps some small changes from tech level. I think there needs to be a slider for rigidity that will increase the weight however the further you move it from the original setting the more the weight and production units increase with less benefit. This way we can realistically model the challenges of packing a V8 in a small frame.. If the player chooses not to improve the suspension and chassis the V8 car should suffer in tameness and sportiness in a way that heavily impacts its stats.
Also what other factors affect the Rigidity stat?.. I would imagine Torque should be one of the main factors in whether the chassis can handle the engine. Engine layout should be important as well.. For example FF Transverse engines would suffer from rigidity problems more so than a Longitudinal/RWD setup.. Smoothness might play some small role as well.. I imagine a rough engine that is moving around alot more would require better/strong mounting than a silky smooth one..
Sorry I went a little off topic here, but all these factors relate to eachother and the balance of the game in general and to just balance one thing like the engine bay size would just be a bandaid on a larger problem..
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