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CTC - Car Tycoon Challenge #3 [RESULTS]

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strop

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Post Wed Oct 08, 2014 4:39 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

Ooh I see where the balance shifts and while xwing and met_at still make a (smaller) profit, the effect of my small factory budgeting that I mentioned previously really hits me, turning my satisfactory profit to a bank breaking loss! This sure does encourage balance... I'm willing to give it a shot, it'll be a challenge!

Reaper, I suspect your car still won't turn a profit because the balance changed so much that your market share won't be large enough to ever turn a profit... At least that's what I think.
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Reaper392

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Post Wed Oct 08, 2014 4:50 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

strop wrote:Ooh I see where the balance shifts and while xwing and met_at still make a (smaller) profit, the effect of my small factory budgeting that I mentioned previously really hits me, turning my satisfactory profit to a bank breaking loss! This sure does encourage balance... I'm willing to give it a shot, it'll be a challenge!

Reaper, I suspect your car still won't turn a profit because the balance changed so much that your market share won't be large enough to ever turn a profit... At least that's what I think.


I don't know if it would turn a profit or not, but I think with the new scoring mechanics my car is priced out of the running when compared to the sportier hot hatches because the scoring is a lot more linear, so reducing the price a fair amount would have persuaded those trackday customers buying a hot hatch to come my way instead. I certainly had room to reduce the price a lot but I don't know if it would have been enough to make some money
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Post Wed Oct 08, 2014 5:10 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

Where are my profitsssss? :cry:

Now that looks more realistic, I can still make healthy profit but no longer insane fortune with a supercar. And that profit would have been bigger if I balanced it only for the SC market (much smaller factory, higher price).
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Der Bayer

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Post Wed Oct 08, 2014 5:12 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

Reaper, the annual costs are most likely what kill your sales in the new calculations. No price setting would have given you profits. The trackday market is very small and lots of people went into that category. Because your car was so tuned for that group, it just didn't work elsewhere.

I will probably re-do the target groups, allowing for 0% weights for some stats (for example offroad for trackday cars). This should divide cars into the different groups a bit better.

xwing: Also, remember the very crowded supercar segment in this round. It must be hard to make profit with lots of supercars in the competition.
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Post Wed Oct 08, 2014 5:22 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

If it's supposed to reward extreme highs less then how about punishing more for extreme lows? Would "produce" more reasonable, realistic cars. I'm mainly looking at cars with sub 10 comfort, very low safety. I know I mention that (minimum standards) a lot but vehicles as comfortable as full on race car shouldn't be good sellers tbh. Same story with death-traps on 4 wheels painted with Hollywood brand exploding paint. Make some incentive to be decent all round since you aren't getting much out of very low values. You know at least 20 comfort, some safety, decent economy etc. It shouldn't be too punishing or you'd end up only with identical "jack-of-all-trades" cars though.

Number one baby! I love the new model already.
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Der Bayer

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Post Wed Oct 08, 2014 5:32 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

The linear model already makes balanced cars a lot better, as it is easier/cheaper to build balanced cars. Extreme stats cost money and may make some other stats worse. It should work a lot better already.
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Reaper392

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Post Wed Oct 08, 2014 5:34 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

I didn't realise you increased the annual cost requirements too, I knew they were obscenely high but I completely ignored them because they were set to 1 in the original target group, so that certainly explains why everyone ran away from my car who wasn't already put off by the looks :P
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Janekk

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Post Wed Oct 08, 2014 5:40 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

I wrote this because I noticed that under new model trollercoaster's car wasn't affected by these changes at all, still the same 1.5b$ profit. You know 4.76 comfort, 8.13 prestige, 16.31 safety. Don't get me wrong, it's nice very focused entry that however isn't very realistic 2003 car at all, it just games your model by investing money only into stuff most relevant for his target groups.
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strop

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Post Wed Oct 08, 2014 5:56 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

So now, it looks as if my next challenge to use a small factory, to create an extreme performance car, and somehow not go completely broke, will be harder than ever. Game on!
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NormanVauxhall

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Post Wed Oct 08, 2014 6:54 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

Seems incredibly better for Žnoprešk. Phew... I could face the board of directors again...
*point the revolver away from his head and put it back into the drawer*
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BMMS Dolphine Mk.II and Žnoprešk Zest (1974)
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Post Wed Oct 08, 2014 7:05 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

Der Bayer wrote:I played around with the new scoring and I think I reached a better state than last time. This is what the results would have been with the new algorithms and the fixed trackday group:

Image Image Image Image Image
(The labels on the bar chart are wrong, I know)

Price in general is a bit more important now as stats go into the calculations more linearily and extremes don't work that well anymore. Thus, some players' pricing is now a bit off of course (including mine), but I think the overall tendency is better. What do you think? Are the results promising enough for a use in the next round?

Looks good, but the problem is that the calculations need to be balanced for each decade especifically.
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Der Bayer

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Post Wed Oct 08, 2014 7:27 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

How do you know? Are you hacking my computer? :shock:

Seriously:
1) There are no hard limits which have to be balanced.
2) It's all about sum(weighted_stats)*cost_factor.
3) Maximum possible price for a positive car score is not even depending on the sum(weighted_stats) anymore.
4) The only thing that will change over the years is the general score level. But on a relative scale (comparing scores of different players) it will all level out again.

The new system is so damn simple and yet it basically works. I must have forgotten something. ;)
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Post Wed Oct 08, 2014 8:54 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

Well Herman. The more challenges you do the better suited the score will be. Trial and error. So what I think is importante and that you are doing is triyng to improve with every challenge but don't kill yourself thinkiing about every detail, we, the players will notice detail and give feedback too. But we can only do this if you keep making challenges.
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xwing

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Post Wed Oct 08, 2014 10:14 am

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

The best things in life are simple :)

The more sophisticated and complicated it is, the more potential there is for an abuse or to all go horribly wrong :D
On the other hand, using a neural network... THAT would be awesome! But definitely out of scope for a forum challenge ;)

Keep up the good work, and thanks for keeping this challenge alive!
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Der Bayer

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Post Wed Oct 08, 2014 4:50 pm

Re: CTC - Car Tycoon Challenge #3 [RESULTS]

I never understood neural networks. :)
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