Well done!
I know where my car can improve now. It needs to balance power and weight to get off the line faster... Once I do that I can actually reduce down force.
EDIT: Also realised that in the same way as the ride height affects performance around the track, so too does it appear to affect performance on the strip, though it's not so much to do with bottoming out, seeing as hardening the suspension reduces bottom out penalty but does not affect the times at all... wonder how that works.
Having adjusted this, running 2585hp, but with a 4 speed transmission courtesy of Maloney's tipoff, I've got plenty of 7.66s to play with now, but have yet to find my way past this! It just seems my build slightly prefers the high downforce settings, and I simply marvel at how the other builds run a much lower downforce (and drag) setup and now have virtually identical sector times. Also I should add, my block is still Mg as opposed to Fe, Al, or AlSi, and if I make it any heavier than it is now, I blow my tyres!

- SleipnirDrag.png (868.83 KiB) Viewed 7047 times
This is actually properly exciting stuff, a very enjoyable rivalry/cooperation that embodies three different approaches yet governed and improved by the same principles. While drag is not my main interest, I'm glad I got into this.