Tue Sep 23, 2014 6:43 pm by VicVictory
"Annual service cost" is one that kind of gets me all throughout this game. I understand it's just a percentage of the total cost based on reliability, but even in 2010 dollars it seems... well, insane.
In the 4th year we owned my wife's Tucson (which was 2009, so $$ wise it's very close), we spent $800 on its 60k service (timing belts and whatnot), and about $180 on oil changes. That's it. $980. I'm sure if I recreated the car in-game its annual service cost would be somewhere in the $2k+ range (I have yet to make a car that has less than $1000/yr costs in this game). Well, if you calculate fuel, then yeah, our annual cost for that car was over $2k. But that was the year that we spent far and away more on maintenance than any other year. If a major service or tire replacement weren't due, we were spending about $200/yr on maintenance. And Der Bayer's simulation calculates fuel cost separately from annual service cost.
So until that mechanic is better explained (to me) as to what all it entails, I will shake my head, smile, and try to accept it. And if I can't accept it, I will ignore it as much as I can afford to.
And to answer the sportiness question in 1965: Yes, it might just be that the year is very difficult to balance sportiness with everything else important to a hot hatch buyer. I just did a quick reconfigure of my entry, changing the suspension to double wishbone all over, throwing a 175 HP small v8 in it (was a 97 HP six before), upping it to 5 speeds, closing the gear ratios, giving it meatier tires, and popping the rear brake diameter up a bit. I managed to get 12 sportiness (from 6). 45 tameness. comfort, prestige, and safety all in the low 20's. My production units went up by 20 man-hours and my material cost nearly doubled. And changing that small V8 out for my 5.6L from my full size cars actually made every stat (except safety and prestige) tank.