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Tuned exhaust?

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VosNox

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Post Mon Sep 15, 2014 10:27 am

Tuned exhaust?

Has anyone given anything thought to this? Maybe give us a small audio equalizer to make a custom engine note?
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PMP1337

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Post Mon Sep 15, 2014 11:31 am

Re: Tuned exhaust?

I was think the same the other day while trying to replicate a F355 engine.
Although for that to happen the sound had to be really good.
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Post Mon Sep 15, 2014 12:17 pm

Re: Tuned exhaust?

Speaking as the guy who spends many hours tweaking EQ to make the engines sound OK at all, I think most possible EQ changes you could allow the player would make things sound worse. In my experience it's only very specific changes that work well.
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Post Mon Sep 15, 2014 12:19 pm

Re: Tuned exhaust?

Plus, other than personal taste and satisfaction, what game benefit would it offer? How would the game "judge" the sound and incorporate it into sales, and what kind of development would have to go into the game to implement such a feature? Not worth the time, imo.
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Post Mon Sep 15, 2014 7:58 pm

Re: Tuned exhaust?

Daffyflyer wrote:Speaking as the guy who spends many hours tweaking EQ to make the engines sound OK at all, I think most possible EQ changes you could allow the player would make things sound worse. In my experience it's only very specific changes that work well.


As cool as the ability to tune exhaust notes would be(For about twenty minutes) I have to agree with Daffy, he knows his stuff obviously. As someone who has fiddled with engine notes on audio programs in the past(Merely experimenting, I am by no means a sound engineer.) the MOST that would even work and not sound terrible would be the ability to maybe change pitch, which I suppose wouldn't be too hard for the devs to incorporate?.. But really, is there any benefit to adding it?

I wouldn't oppose the feature by any means if they decided to slap it in as a quick bit of potential ear-candy. But I don't see how it holds anything past sheer novelty, so no real point in grabbing a picket sign and standing outside the camshaft studios headquarters. :)
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Post Thu Sep 18, 2014 3:19 am

Re: Tuned exhaust?

In my opinion, the sound of engine is personal for everyone.

I like the suggest of the mixer synth for the exhaust sound, because the default sounds doesn't have personality and punch.
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Post Thu Sep 18, 2014 3:27 am

Re: Tuned exhaust?

I think the developers shouldnt waste their time on this. Doesnt add to the gameplay as just some fun stuff really. Nothing that brings you more sales, gives you more sportiness or whatsoever.
Waste of time.
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Post Thu Sep 18, 2014 11:18 am

Re: Tuned exhaust?

vmo wrote:I like the suggest of the mixer synth for the exhaust sound, because the default sounds doesn't have personality and punch.



Yes, but if that was something that could be fixed just by some simple EQ (of the type that people are suggesting having ingame) we would have already done it to the default sounds ourselves!

I'd honestly say at this point I've spent over 100 hours tweaking and reworking engine sounds in a pro sound package with a lot of tools at my disposal, so I can't imagine the kind of simple controls we could have in game would do anything of use. Hell, even with the excellent tools we have, most of the EQ tweaks end up making things worse, and the ones that do work usually require a complicated set of envelopes controlling gain and frequency across the rev range.


I know what you guys are getting at here, but please believe me when I say it wouldn't produce results you're happy with, a large percentage of people would not even touch it, and it'd be a waste of time we could otherwise spend on things like finishing the tycoon game, adding more engines etc.
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Post Thu Sep 18, 2014 11:48 pm

Re: Tuned exhaust?

Solution: a folder (in the game path) to put custom sounds files (for example, put a file with sound characteristics, like frequency, echo, reverberation...).

A one question: How are structured the Automation game sound files?
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Post Fri Sep 19, 2014 12:35 am

Re: Tuned exhaust?

vmo, also that isnt going to happen. Its not that simple... Plus these sounds are very complicated as daffy explained... who really would tweak this? This requires quite some extra work that is better spent on the Tycoon than for those 20 people that might do these things.

Out of a lot of things suggested, this is by far one of the worst to spend time on. Then I rather see an interior designer (which probably never comes also but has a lot more gameplay value)
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Post Fri Sep 19, 2014 12:52 am

Re: Tuned exhaust?

WizzyThaMan wrote:but has a lot more gameplay value

While I highly doubt that, I agree with the sentiment :P
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WizzyThaMan

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Post Fri Sep 19, 2014 1:14 am

Re: Tuned exhaust?

Comparing to the tuned exhaust volume, it has. ;)

Reply to my private message damnit! :P
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Post Fri Sep 19, 2014 11:59 am

Re: Tuned exhaust?

vmo wrote:Solution: a folder (in the game path) to put custom sounds files (for example, put a file with sound characteristics, like frequency, echo, reverberation...).

A one question: How are structured the Automation game sound files?


Each engine is a set of over 100 individual RPM ranges for open and muffled intakes and exhausts all cunningly crossfaded and built into an FMOD project.

They are exceeeeedingly complex to replace. The idea of user tweakable engine sound is 100% not workable.
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Post Sat Sep 20, 2014 12:37 am

Re: Tuned exhaust?

Daffyflyer wrote:
vmo wrote:Solution: a folder (in the game path) to put custom sounds files (for example, put a file with sound characteristics, like frequency, echo, reverberation...).

A one question: How are structured the Automation game sound files?


Each engine is a set of over 100 individual RPM ranges for open and muffled intakes and exhausts all cunningly crossfaded and built into an FMOD project.

They are exceeeeedingly complex to replace. The idea of user tweakable engine sound is 100% not workable.


Or making anything to modify these values (modifing all files in one, like editing a file in Audacity) by the user, using a pattern.
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Post Sat Sep 20, 2014 12:39 am

Re: Tuned exhaust?

vmo wrote:Or making anything to modify these values (modifing all files in one, like editing a file in Audacity) by the user, using a pattern.

I assume you are trolling now? In that case, I'd recommend you stop.
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