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Public Release Build 1414

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Killrob

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Post Mon Aug 11, 2014 12:25 am

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

No, that wouldn't work, then everything would have to be unlocked in sandbox at all times. Then people would complain how unrealistic things are. ;)
Adding tech pool is the way to go.
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Discovolante

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Post Mon Aug 11, 2014 1:22 am

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

Killrob wrote:No, that wouldn't work, then everything would have to be unlocked in sandbox at all times. Then people would complain how unrealistic things are. ;)
Adding tech pool is the way to go.


But again, 4WD is very old, and off-road cars had it way before the Jensen FF, which itself was 11 years before the Quatto, it's not like having carbon fibre in the 1940's, yes 4WD became widespead in the 80's but it was already perfectly viable way before that. As it is if you want a Group B rally car in the early 80's it will get stomped over by the Quattro.

Also, I have no idea on how to add tech pool.

EDIT: I also noticed something: now whenever you change something on the engine, or even revise one, the name always resets itself, which is annoying if you use custom names. Also, clicking on "revise engine" and then exiting puts you back in the main menu, when double-cliking on an engine, the tabs doesn't appear in the builder, but exiting it puts you back in the engine list, but in the engine builder.
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autofrank

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Post Mon Aug 11, 2014 6:32 am

Re: Open Beta Release 1408 (Updated 08.08.2014)

RAHayesJ wrote:Man Hours made so much more sense, it made you think "This will take very long to make..." Prod. Units makes no sense to me. At all. I'd recommend changing that back or maybe trying "Production Time" or something maybe?

Still playing. Will give more feedback!

Definitely prefer the old UI as well, this is too... busy? Too much space being taken? by crazy huge back buttons and the gigantic bar at the bottom indicating "stages" you're at? Was easier to go back and tweak what you wanted with the top-down list from before. And being restricted by year for body styles? Ouch. I liked making the old style look modern.

The noise adjusting the body parts hurts quite a bit as well, it sounds rough. Especially when you're going back and forth making changes quickly. Don't want to sound like a whiner but having "less" seemed to be better. Disabling the animations would help but it's hard, very hard to adjust to the animations in the menu and feel slightly nauseous watching it after switching back and forth between the dyno and the other parts. And trying not to click on the wrong "department" entirely.

Please don't kill me. <3

How can we save a platform without being forced to put in an engine?



I disagree with everything here. Please don't change it. (Maybe allow a "classic UI" for people like this, idk.
Personally I'd like to see manhours and MTBF return rather than production units and reliability score of 0-100.
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RAHayesJ

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Post Mon Aug 11, 2014 12:46 pm

Re: Open Beta Release 1408 (Updated 08.08.2014)

autofrank wrote:
RAHayesJ wrote:Man Hours made so much more sense, it made you think "This will take very long to make..." Prod. Units makes no sense to me. At all. I'd recommend changing that back or maybe trying "Production Time" or something maybe?

Still playing. Will give more feedback!

Definitely prefer the old UI as well, this is too... busy? Too much space being taken? by crazy huge back buttons and the gigantic bar at the bottom indicating "stages" you're at? Was easier to go back and tweak what you wanted with the top-down list from before. And being restricted by year for body styles? Ouch. I liked making the old style look modern.

The noise adjusting the body parts hurts quite a bit as well, it sounds rough. Especially when you're going back and forth making changes quickly. Don't want to sound like a whiner but having "less" seemed to be better. Disabling the animations would help but it's hard, very hard to adjust to the animations in the menu and feel slightly nauseous watching it after switching back and forth between the dyno and the other parts. And trying not to click on the wrong "department" entirely.

Please don't kill me. <3

How can we save a platform without being forced to put in an engine?



I disagree with everything here. Please don't change it. (Maybe allow a "classic UI" for people like this, idk.


Please read the entire discussion for clarification on these points.
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Z31NA2T

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Post Mon Aug 11, 2014 1:18 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

I still, even with this update, can't use the game on my new laptop. I install the launcher, it says a launcher update is available - it installs that, then it downloads the latest version of the game. It installs that. Then it still claims the games version is 0, so I install the update again....restart the launcher, says the version is 0. So I copied all of the files from my desktop over. Still says the version is 0, no matter what.
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1986 Nissan 300ZX Turbo (Z31) : Built '95 VG30ET, 9:1 compression, 3" turbo-back, FMIC, 440cc Injectors, Nistune, etc...
1988 Nissan 300ZX Turbo
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1978 280Z
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falconnut

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Post Mon Aug 11, 2014 1:27 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

Awesome update.

Why didnt it get it through the launcher though?
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Daffyflyer

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Post Mon Aug 11, 2014 1:32 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

Z31NA2T wrote:I still, even with this update, can't use the game on my new laptop. I install the launcher, it says a launcher update is available - it installs that, then it downloads the latest version of the game. It installs that. Then it still claims the games version is 0, so I install the update again....restart the launcher, says the version is 0. So I copied all of the files from my desktop over. Still says the version is 0, no matter what.



That's usually because of something strange happening to the install location, for example if you copy pasted the game files to a different folder it'd do that.

Where are you installing things to?
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Daffyflyer

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Post Mon Aug 11, 2014 1:32 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

falconnut wrote:Awesome update.

Why didnt it get it through the launcher though?


Because it's an opt-in Beta for now, until we've got it bug free enough to automatically roll it out.
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Z31NA2T

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Post Mon Aug 11, 2014 1:38 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

Daffyflyer wrote:
Z31NA2T wrote:I still, even with this update, can't use the game on my new laptop. I install the launcher, it says a launcher update is available - it installs that, then it downloads the latest version of the game. It installs that. Then it still claims the games version is 0, so I install the update again....restart the launcher, says the version is 0. So I copied all of the files from my desktop over. Still says the version is 0, no matter what.



That's usually because of something strange happening to the install location, for example if you copy pasted the game files to a different folder it'd do that.

Where are you installing things to?


Default installer location, I never change it for anything. When I copied and pasted from my desktop to my laptop, I did so to the existing install location.

I've got a bit of experience of game programming and such myself, and understand how sometimes that affects stuff weird as you said - but everything is where it should be it looks like.
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1986 Nissan 300ZX Turbo (Z31) : Built '95 VG30ET, 9:1 compression, 3" turbo-back, FMIC, 440cc Injectors, Nistune, etc...
1988 Nissan 300ZX Turbo
1974 260Z
1978 280Z
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zeussy

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Post Mon Aug 11, 2014 1:55 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

Discovolante wrote:
Killrob wrote:No, that wouldn't work, then everything would have to be unlocked in sandbox at all times. Then people would complain how unrealistic things are. ;)
Adding tech pool is the way to go.


But again, 4WD is very old, and off-road cars had it way before the Jensen FF, which itself was 11 years before the Quatto, it's not like having carbon fibre in the 1940's, yes 4WD became widespead in the 80's but it was already perfectly viable way before that. As it is if you want a Group B rally car in the early 80's it will get stomped over by the Quattro.

Also, I have no idea on how to add tech pool.

EDIT: I also noticed something: now whenever you change something on the engine, or even revise one, the name always resets itself, which is annoying if you use custom names. Also, clicking on "revise engine" and then exiting puts you back in the main menu, when double-cliking on an engine, the tabs doesn't appear in the builder, but exiting it puts you back in the engine list, but in the engine builder.


We are splitting a difference between AWD and 4WD. Most/all 4WD systems before the quattro did not have a centre diff. They just either locked the transfer case into 4WD (4H, 4L), or ran in 2WD. That setup was common on Land rovers, Jeeps, etc. And as it lacked a centre diff, it should not be used on the road.

This motortrend articles describes it pretty well http://www.motortrend.com/features/consumer/1105_4wd_vs_awd/viewall.html
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zeussy

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Post Mon Aug 11, 2014 2:02 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

Z31NA2T wrote:
Daffyflyer wrote:
Z31NA2T wrote:I still, even with this update, can't use the game on my new laptop. I install the launcher, it says a launcher update is available - it installs that, then it downloads the latest version of the game. It installs that. Then it still claims the games version is 0, so I install the update again....restart the launcher, says the version is 0. So I copied all of the files from my desktop over. Still says the version is 0, no matter what.



That's usually because of something strange happening to the install location, for example if you copy pasted the game files to a different folder it'd do that.

Where are you installing things to?


Default installer location, I never change it for anything. When I copied and pasted from my desktop to my laptop, I did so to the existing install location.

I've got a bit of experience of game programming and such myself, and understand how sometimes that affects stuff weird as you said - but everything is where it should be it looks like.


Can I get you to check the following registry key?

Start -> regedit
If you are on 64 bit
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Automation

or
if you are on 32 bit
HKEY_LOCAL_MACHINE\SOFTWARE\Automation
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ConeDodger

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Post Mon Aug 11, 2014 3:09 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

**Seems like there may be a little balancing issue on the tutorial mission, its looking for 0.015 lb/(hph) economy. Seems unobtainable unless i'm just not "getting" it.**

** not that its not obtainable, its just listing the lb/(hph) when in reality it seems to be looking for mpg.?
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Jakgoe

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Post Mon Aug 11, 2014 3:18 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

ConeDodger wrote:Seems like there may be a little balancing issue on the tutorial mission, its looking for 0.015 lb/(hph) economy. Seems unobtainable unless i'm just not "getting" it.

While I do not know how much the game means, it must not mean that amount, as I have completed some scenarios with "0.015 lb/(hph)" and "0.007 lb/(hph)".
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gt1cooper

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Post Mon Aug 11, 2014 3:56 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

ConeDodger wrote:**Seems like there may be a little balancing issue on the tutorial mission, its looking for 0.015 lb/(hph) economy. Seems unobtainable unless i'm just not "getting" it.**

** not that its not obtainable, its just listing the lb/(hph) when in reality it seems to be looking for mpg.?

Currently, many of the errors you will find will be the game still using metric units, or trying to. For instance, the yaw rate graph that was wacky in your video was so because you were using mph instead of kph, and in the closed beta we all test with metric units.
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Daffyflyer

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Post Mon Aug 11, 2014 4:04 pm

Re: Open Beta Release 1408 (Updated 9th Aug 2014)

gt1cooper wrote: and in the closed beta we all test with metric units.


Yeah, we probably need to specifically make sure some people are testing using different units..
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