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B1414+ Bug Reporting Thread

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Killrob

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Post Sun Aug 10, 2014 10:12 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Maurice82 wrote: all off the sudden I was stuck there.

So what happened? Any errors? Can you be more specific in your description?
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Maurice82

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Post Sun Aug 10, 2014 10:13 pm

Re: Open Beta (B1408+) Bug Reporting Thread

No errors, only could scroll thru the engine building options. When clicking on the UI bar nothing happend.

- revise car
- I made some changes to the fixtures
- went to choose engine tab
- revised existing engine

That's when it happend
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Kubboz

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Post Sun Aug 10, 2014 11:15 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Xalpen wrote:Iv noticed that sometimes its not possible to choose wider tires. Its stuck at certain width, like in case on my screanshot 105mm(235mm and 255mm set as max value in platform). Tried diffrent wheel sizes and it looks like only with 10' wheels im able to use 225 and 225 tires width, for 15' tires its 150 and 150. I dont know if its a bug, but thought i wouldnt hurt to post. Thanks for awesome update. Was worth to wait. :)


It's because the technology (the early technology especially) restricts how low the tire profile can be. (in your example, you cannot go lower than xxx/85 Rxx) The info about that is not yet in this build, so it's understandable it's a source of confusion, though.

MViking wrote:2) there seems to be some rounding going on with the limits. i.e. if I require 40 tameness and get a score of 39.8 it says I pass and gives my final score


It's because the scoring criteria have changed. Now you don't have to meet all the specifications (limitations all have to be met though) to pass the scenario. However, you need all of those to be green to get any medal.
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Morrigi

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Post Sun Aug 10, 2014 11:37 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Okay, the fuel economy is rather f***ed. In the first new scenario (in what is it, 1945?), I built a car that somehow wound up getting ~29 miles per gallon.

Edit: ---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalcul..."]:81: [string "--shared\functional\SANDBOX_DATA\CCarCalcul..."]:814: attempt to index local 'results' (a nil value)

You can CTRL+C on this to report it.
---------------------------
Retry Cancel
---------------------------
on trying to start the test track thingamabob just a second ago.
Last edited by Morrigi on Mon Aug 11, 2014 12:13 am, edited 1 time in total.
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Kubboz

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Post Sun Aug 10, 2014 11:49 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Morrigi wrote:Okay, the fuel economy is rather f***ed. In the first new scenario (in what is it, 1945?), I built a car that somehow wound up getting ~29 miles per gallon.


1. which miles per gallon are you using? Miles per US gallon, or miles per imperial gallon?
2. what sort of figure would you expect?
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
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Post Mon Aug 11, 2014 12:06 am

Re: Open Beta (B1408+) Bug Reporting Thread

If I remember correctly, some pre-WWII car managed some 70 mpg back then. Cars were really light and not fast... so naturally they are pretty fuel efficient. Overall currently in the game the fuel eco comes out ~15% wrong (too good), but that is far from "rather fucked".
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ktos3

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Post Mon Aug 11, 2014 12:09 am

Re: Open Beta (B1408+) Bug Reporting Thread

When i started making scenarios after designing a sports car some settings such as brakes pad type,cooling(in percentage of maximal cooling for the body) and sound insulation were set like in my sports car instead of standard values
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ktos3

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Post Mon Aug 11, 2014 12:15 am

Re: Open Beta (B1408+) Bug Reporting Thread

Killrob wrote:If I remember correctly, some pre-WWII car managed some 70 mpg back then. Cars were really light and not fast... so naturally they are pretty fuel efficient. Overall currently in the game the fuel eco comes out ~15% wrong (too good), but that is far from "rather fucked".


i'd say they are ''rather fucked''.My almost 2t 4WD luxury race car with a 10000RPM reving 725HP V8 ang gigantic tires burns less than 10l/100km.Acording to some internet calculator its about 24 US mpg
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Morrigi

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Post Mon Aug 11, 2014 12:16 am

Re: Open Beta (B1408+) Bug Reporting Thread

Killrob wrote:If I remember correctly, some pre-WWII car managed some 70 mpg back then. Cars were really light and not fast... so naturally they are pretty fuel efficient. Overall currently in the game the fuel eco comes out ~15% wrong (too good), but that is far from "rather fucked".

Really? My bad, then. Check above edited post for a crash I just got.

ktos3 wrote:
Killrob wrote:If I remember correctly, some pre-WWII car managed some 70 mpg back then. Cars were really light and not fast... so naturally they are pretty fuel efficient. Overall currently in the game the fuel eco comes out ~15% wrong (too good), but that is far from "rather fucked".


i'd say they are ''rather fucked''.My almost 2t luxury race car with a 10000RPM reving 725HP V8 ang gigantic tires burns less than 10l/100km.Acording to some internet calculator its about 24 US mpg

...Heh.
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ktos3

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Post Mon Aug 11, 2014 12:40 am

Re: Open Beta (B1408+) Bug Reporting Thread

When i was making a 1950 sports car max tire widht was 165,but when i clicked to increase it,it went down to 160 and didnt want to increase to 165.I had to go down to 105 for 165 to be availble again and trying to increase it further would do the same thing
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Route99

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Post Mon Aug 11, 2014 1:03 am

Re: Open Beta (B1408+) Bug Reporting Thread

Two bugs:
First (marked with red) appears when you make more than one complete design.
Second (blue) is f**king strange shit, i don't know the name for this issue. Appeared once with small '65 coupe body.
Attachments
Automation Launcher 2014-08-10 16-51-12-67.png
Automation Launcher 2014-08-10 16-51-12-67.png (1.39 MiB) Viewed 4130 times
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Reaper392

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Post Mon Aug 11, 2014 3:41 am

Re: Open Beta (B1408+) Bug Reporting Thread

Tried to increase safety quality in the brick car scenario before adding any safety equipment and got the following error:

---------------------------
Lua Error:
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tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalcul..."]:208: attempt to index field 'Safety' (a nil value)

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------
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mess

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Post Mon Aug 11, 2014 5:18 am

Re: Open Beta (B1408+) Bug Reporting Thread

---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--client\functional\EngineCombustion_Main.l..."]:1255: attempt to index field 'BlockConfig' (a nil value)

You can CTRL+C on this to report it.
---------------------------
Ponów próbę Anuluj
---------------------------


got this error when trying to launch up 24 Hour Endurance V8 scenario. After dismissing the game closed.
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Drummerdude48

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Post Mon Aug 11, 2014 6:23 am

Re: Open Beta (B1408+) Bug Reporting Thread

Route99 wrote:Two bugs:
First (marked with red) appears when you make more than one complete design.
Second (blue) is f**king strange shit, i don't know the name for this issue. Appeared once with small '65 coupe body.


This is an issue we are aware of prior to it being reported a couple times in this thread. I found a workaround in the past that might still work; just select the same platform again and it should be sorted?

Just to reiterate KillRobs first post, If you can provide a step by step of what you did for it to occur it would help us out.

That goes for everyone, if you can manage to recreate the bugs you guys find and give a step by step it would help massively :)
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Astraman

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Post Mon Aug 11, 2014 9:25 am

Re: Open Beta (B1408+) Bug Reporting Thread

Chrj wrote:Got this while browsing through my old engines in the engine designer. Just clicked on one of the engines to look at its stats and the game chrashed with the following error message:

Lua Error:
tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CEngineCal..."]:264: attempt to index field 'ExhaustBypassValves' (a nil value)

Edit: Seems like it happens after i have clicked on a few engines.


Had this several times with a newly develloped engine....

I wanted to revise the engine but it freezed suddenly and i got the same error.
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