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C++ errors

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VosNox

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Supercharged
Supercharged

Posts: 554

Joined: Tue Feb 11, 2014 5:06 am

Location: Kansas

Cars: 1983 Chevy S10 2.8

Post Sun Aug 10, 2014 7:43 am

C++ errors

So why come, exactly, does this game feel compelled by some mystical force to issue C++ errors every time I click on ANYTHING? The game will now no longer...

Save any work that I've done.
Load any test maps.
Let me test my engines.

I've installed it and re installed it multiple times.

Edit: The exact quote the error gives me is as follows:

Lua Error:
tolua++ dbcall failed!: [string "--client\functional\CCarManager.lua..."]:151: attempt to index field 'Results' (a nil value)
Image

First Gen / Second Gen / Next Gen
Current holder the Automation land speed record @ 447.9 MPH
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

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Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sun Aug 10, 2014 8:14 am

Re: C++ errors

Did you try to (re-)move all your models from Documents\Automation\Models?
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VosNox

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Supercharged
Supercharged

Posts: 554

Joined: Tue Feb 11, 2014 5:06 am

Location: Kansas

Cars: 1983 Chevy S10 2.8

Post Sun Aug 10, 2014 8:43 am

Re: C++ errors

I cleared every engine, model, platform and snapshot from it. I deleted every folder from every drive and ran CCleaner to remove the registry entries. The game was gone.
Image

First Gen / Second Gen / Next Gen
Current holder the Automation land speed record @ 447.9 MPH
<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sun Aug 10, 2014 6:16 pm

Re: C++ errors

Alright, which path are you installing the game to, and do you have unlimited access to that one?
I think in another thread I read you had two installs of the game running in parallel, do they each have their own folder in documents, too?

Also, please attach the log files from after one of these crashes, log.txt and KeeEngineLog.txt, preferably after you recreated the most direct crash you can.
Sorry for you troubles :(
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VosNox

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Supercharged
Supercharged

Posts: 554

Joined: Tue Feb 11, 2014 5:06 am

Location: Kansas

Cars: 1983 Chevy S10 2.8

Post Mon Aug 11, 2014 8:40 am

Re: C++ errors

Key log attached.
Attachments
KeeEngineLog.txt
(79.05 KiB) Downloaded 188 times
Image

First Gen / Second Gen / Next Gen
Current holder the Automation land speed record @ 447.9 MPH

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