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A Few Random Suggestions

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nfsm654

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Post Wed Jun 04, 2014 10:52 pm

A Few Random Suggestions

I'm not entirely sure if anything I'm about to suggest has been suggested, but I glanced over the first few pages of suggestion topics and didn't see these. Sorry if they have already been suggested.

In regards to the car designer, would it be feasible to add sliders to adjust proportions of the body?
For example, remove boot/trunk space to push the cabin back and create a big enough engine bay for an 11L Twin Turbo V8 with a huge A2W intercooler pushing 2900hp, or something like that?
Or if that might be a little too much work, maybe implement a way for us users to make our own bodies, similar to how we can add tracks (which is a great feature by the way, real life replicas and tracks with monstrous 10km straights are fun to use).
I understand some car bodies are on the way with larger bay sizes, which I read somewhere around the forums, but it'd just be really cool to slap a ludicrously large motor, with ridiculously large turbos making monstrous horsepower into a car with double wishbones and a longitudinal AWD layout.
Speaking of turbos, has twincharging (turbo + supercharger) been suggested/considered?

Regarding scenarios, would it be possible to have a way of creating, exporting, sharing and importing different scenarios?
I'm on my way to getting all scenarios platinum (hahaha, wish me luck) and I was thinking that until a version of the campaign comes out, all we'll have is sandbox. (But then again, how many people have completed EVERY scenario with a PLATINUM ranking?)
Another thought I had on top of this is having an online global leaderboard, but the cost of having a server running 24/7 to host a leaderboard might just outweigh the benefits.

On a side note I just wanted to thank the developers and community for coming together and creating such an awesome game. I've put quite a few hours into sandbox and scenarios so far. I haven't gone into multiplayer as of yet as I am just starting to learn the more advanced side of car mechanics and I'm a stupid stubborn idiot who doesn't like losing. :P

Thanks for reading guys. Once again, sorry if they've already been suggested or considered already.
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WizzyThaMan

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Post Wed Jun 04, 2014 11:37 pm

Re: A Few Random Suggestions

nfsm654 wrote:I'm not entirely sure if anything I'm about to suggest has been suggested, but I glanced over the first few pages of suggestion topics and didn't see these. Sorry if they have already been suggested.

In regards to the car designer, would it be feasible to add sliders to adjust proportions of the body?
For example, remove boot/trunk space to push the cabin back and create a big enough engine bay for an 11L Twin Turbo V8 with a huge A2W intercooler pushing 2900hp, or something like that?
Or if that might be a little too much work, maybe implement a way for us users to make our own bodies, similar to how we can add tracks (which is a great feature by the way, real life replicas and tracks with monstrous 10km straights are fun to use).


Both thing syou suggest require a lot of work, if not are impossible to implement as it would seriously glitch and bug the game. Addings own bodies will be documented, but it will require you to have some 3D design skills.


nfsm654 wrote:I understand some car bodies are on the way with larger bay sizes, which I read somewhere around the forums, but it'd just be really cool to slap a ludicrously large motor, with ridiculously large turbos making monstrous horsepower into a car with double wishbones and a longitudinal AWD layout.
Speaking of turbos, has twincharging (turbo + supercharger) been suggested/considered?


It would be cool to make such cars yes, but its not really like any carcompany ever build something in mass production, right?
Super chargers and Turbos will be implemented, also the Twin variants.


nfsm654 wrote:Regarding scenarios, would it be possible to have a way of creating, exporting, sharing and importing different scenarios?
I'm on my way to getting all scenarios platinum (hahaha, wish me luck) and I was thinking that until a version of the campaign comes out, all we'll have is sandbox. (But then again, how many people have completed EVERY scenario with a PLATINUM ranking?)
Another thought I had on top of this is having an online global leaderboard, but the cost of having a server running 24/7 to host a leaderboard might just outweigh the benefits.


Eventually scenarios can be modded in the full game, I guess. Wouldn't be that hard. But making good scenarios is quite a challenge.
There is a Multiplayer global leaderboard already.
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nfsm654

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Post Thu Jun 05, 2014 8:54 pm

Re: A Few Random Suggestions

Both thing syou suggest require a lot of work, if not are impossible to implement as it would seriously glitch and bug the game. Addings own bodies will be documented, but it will require you to have some 3D design skills.


Time and work restraints are understandable.
But 3D design skills could be assisted through aid of forums guides or, if someone has the time to make it, a program which could do the coding and modeling for you.

It would be cool to make such cars yes, but its not really like any carcompany ever build something in mass production, right?
Super chargers and Turbos will be implemented, also the Twin variants.


But almost all car companies have a one-off limited edition model, right? :D

And by twincharging I meant turbocharger + supercharger on the same engine. The supercharger is to create low-end boost, and as the revs increase the supercharger is disconnected from the engine and the turbocharger kicks in for high-end boost. It was made to negate turbo lag before all of these modern anti-lag systems and turbo designs. I know Volkswagen AG has a 1.4L TSI engine running this system, as well as Nissan's March Super Turbo (Mighty Car Mods did a video on this back in 2008). I believe the Lancia Delta S4 Group B rally car had a twincharged engine also.

Thanks for your reply. :)
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Post Thu Jun 05, 2014 10:12 pm

Re: A Few Random Suggestions

nfsm654 wrote:But almost all car companies have a one-off limited edition model, right? :D

That is what sandbox is for :).

nfsm654 wrote:And by twincharging I meant turbocharger + supercharger on the same engine. The supercharger is to create low-end boost, and as the revs increase the supercharger is disconnected from the engine and the turbocharger kicks in for high-end boost. It was made to negate turbo lag before all of these modern anti-lag systems and turbo designs. I know Volkswagen AG has a 1.4L TSI engine running this system, as well as Nissan's March Super Turbo (Mighty Car Mods did a video on this back in 2008). I believe the Lancia Delta S4 Group B rally car had a twincharged engine also.

Thanks for your reply. :)


Yes, twincharging will happen. Probably when the devs rework forced induction.
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WizzyThaMan

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Post Fri Jun 06, 2014 1:45 am

Re: A Few Random Suggestions

nfsm654 wrote:Time and work restraints are understandable.
But 3D design skills could be assisted through aid of forums guides or, if someone has the time to make it, a program which could do the coding and modeling for you.



It doesnt work like that, making a program which models and programs the car for you.
Modelling is a delequate thing which needs time, attention and skills. You need to model it yourself in a 3D modelling program like 3DSMAX.
As for programming, it requires you to understand the language the game is programmed in.
This however, can be covered by a program which asks you what variables your car has, like the size of the engine bay etc. and then convert it to a code file for you. But I'm not sure if that would work well. Thats something zeussy (programming developer of Automation) would have to look into.
It's also the question if they will make such a modding tool or that it would have to be made by the community.
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