FAQ  •  Login

Vehicle modeling suggestion

<<

JipJopJones

Turbocharged
Turbocharged

Posts: 7

Joined: Mon Nov 26, 2012 5:36 pm

Cars: Jeep Wrangler Rubicon
TE72 Corolla Wagon - 4age, T50, etc...

Post Sun May 18, 2014 6:25 pm

Vehicle modeling suggestion

I haven't been super active on the forums as of late... been lurking a bit. Still, I haven't seen this topic pop up...

Being able to adjust the roof line of the pre rendered models could make for a vast improvement in the number of variations conceivable for each model. I know it's probably too late to script this in, but it's something that has bugged me about the vehicle creator from the beginning.

It would also improve the players ability to keep the proportions of the car less awkward when choosing to lengthen/shorten the hood/trunk area.

Which brings me to the suggestion of variable wheel bases within the same model of pre rendered body... essentially scaling the car to the wheelbase.

THANKS FOR READING!
<<

KielEire

User avatar

Supercharged
Supercharged

Posts: 93

Joined: Thu Apr 17, 2014 3:44 pm

Location: Livermore, CA

Cars: 1996 Ford Ranger 4.0L V6

Post Sun May 18, 2014 7:24 pm

Re: Vehicle modeling suggestion

I think both of these are excellent ideas, within reason. I do not want a car 3 meters tall and 5 meters wide. Am I right. It is also probably illegal. :)
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Sun May 18, 2014 11:08 pm

Re: Vehicle modeling suggestion

First off, use the search function. This has been discussed numerous of times. First look around before suggesting.

Secondly, giving you so much free forming for your car comes at a price. There are certain restrictions to it, or else it would break the game. Sure roof height could be editted, that wouldnt be a problem (has been discussed a couple of times) But other parts might become an issue, as it could cause hole to appear in your car, where you wouldnt want them. Also the models use various 'average', basic, generic wheelbase models made with looking at many different groups out of many different cars. So for all 2000-2005 sedans, they looked at Audi, BMW, Mercedes, Mitsubishi, Toyota etc. etc. and took an average wheelbase out of that.

But, the complete cardesigner is being relooked at. This story is only the way it currently is and been discussed. Im not sure on what the new thing is going to look like. All I think they are going to do is the way you build your cars and easily can make new models without losing too much time completely redesigning the car and such.
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Sun May 18, 2014 11:24 pm

Re: Vehicle modeling suggestion

Or add custom window shapes
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
<<

Pleb

User avatar

4-Star Beta Tester
4-Star Beta Tester

Posts: 1636

Joined: Tue Feb 04, 2014 5:00 am

Location: The Isle of Man - The Land of SPEED!

Cars: I have TWO Peugeots. Please feel sorry for me.

Post Sun May 18, 2014 11:47 pm

Re: Vehicle modeling suggestion

Stamping in custom windows has also been discussed :). Look at the second line of Daffy's post here for custom windows: viewtopic.php?f=14&t=3498&p=27298&hilit=window#p27298
<<

Drake

User avatar

Turbocharged
Turbocharged

Posts: 347

Joined: Wed Jan 26, 2011 10:41 am

Location: Birdland

Cars: 1986 Ford F-250 Diesel, 1971 Datsun 240Z, 2002 Saab 9-3 SE

Post Mon May 19, 2014 5:42 am

Re: Vehicle modeling suggestion

I like these ideas, especially the one for changing the wheelbase.

If it could be added so you could extend the centre of the body to lengthen the wheelbase then we would be able to make long wheel base versions of our sedans(for example)

Also I'd like to see more variation in the body molding. Like for example most of the cars you can only extend or shrink the rear end, but no adjustment for angle of the rear end. Think 60's/70's Alfa Romeo GTV, I want to be able to turn a regular square-ish back to something more angled and interesting..

The other thing I'd like to see is the ability to pull the A pillars back, but leave the windshield so that it creates a more curved windshield. This might be a bit difficult, but it gives more options to making more unique looking vehicles.

Small improvements like this to the body designer would greatly increase the variety of possible designs out of a single body.
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Mon May 19, 2014 8:28 am

Re: Vehicle modeling suggestion

THe A B and C pillars modification should be possible with the current bodyeditor, if im right. Dividing into more areas, but with smaller modifications, would be a good idea.
Maybe Daffy can look into this when he has time?

Daffy: On GUI matter, you could show the areas that are editable with a white area as they are now and turn them on and off with a selectionbox somewhere. When hovering over an area, let it glow up a bit, and when selected and dragging, make it turn into a different color. This way you can show players where the editable areas are, plus when they are adjusting them. Also this way, you can add more smaller, editable areas that give extra modification possibilities. We are not talking about 20 extra spots, but maybe 4 or 5 new ones, or current ones cut into 2 smaller sections.

As for the wheelbase, read my first post (3rd from the top). Its near to impossible to get the wheelbases changed, and then let the body adjust to it/make it fit.
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
<<

Pleb

User avatar

4-Star Beta Tester
4-Star Beta Tester

Posts: 1636

Joined: Tue Feb 04, 2014 5:00 am

Location: The Isle of Man - The Land of SPEED!

Cars: I have TWO Peugeots. Please feel sorry for me.

Post Mon May 19, 2014 8:41 am

Re: Vehicle modeling suggestion

Drake wrote:If it could be added so you could extend the centre of the body to lengthen the wheelbase then we would be able to make long wheel base versions of our sedans

It would be extremely difficult to code this in as it would most likely cause the bodies to glitch out and break the game with the way the bodies are currently modelled and morphed. If the devs could somehow make it work however, it could be a valuable addition.
<<

gt1cooper

User avatar

Naturally Aspirated

Posts: 390

Joined: Tue Dec 24, 2013 5:13 am

Location: Florida, US

Cars: 1969 Mustang GT
2014 Ram 1500 Hemi
2009 Infiniti M35s
2014 VW CC
2013 BMW 640i

Post Mon May 19, 2014 1:14 pm

Re: Vehicle modeling suggestion

I looked in the body section of the assets of the game, and I did indeed manage to change the wheelbase. However, it obviously doesn't change the wheelbase of the body. It would be easier for the devs to just stick to how they seem to plan to do it: adding bodies into subfamilies into families.
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Mon May 19, 2014 2:20 pm

Re: Vehicle modeling suggestion

As I always say, the car deformation is pretty much as complex/powerful as it's possible to make it with the current way we're doing it, and any improved way would require a lot more time and effort that we can't afford to spend when we have the rest of the game to finish.

I try and give as much control as possible over deforming each car, but giving too many deformation controls on one car usually causes things to go horribly wrong and create odd kinks and folds in the body work. It's hard enough to even get it working as well as it does.
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

07CobaltGirl

User avatar

Queen of Track Building

Posts: 1613

Joined: Sun Dec 08, 2013 11:47 am

Location: Atlanta, GA, USA

Cars: Chevy Cobalt

Post Mon May 19, 2014 2:27 pm

Re: Vehicle modeling suggestion

It's great as is. Just need more bodies! :)
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Mon May 19, 2014 2:41 pm

Re: Vehicle modeling suggestion

07CobaltGirl wrote:It's great as is. Just need more bodies! :)



Well that you WILL get :)
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

07CobaltGirl

User avatar

Queen of Track Building

Posts: 1613

Joined: Sun Dec 08, 2013 11:47 am

Location: Atlanta, GA, USA

Cars: Chevy Cobalt

Post Mon May 19, 2014 3:13 pm

Re: Vehicle modeling suggestion

Daffyflyer wrote:
07CobaltGirl wrote:It's great as is. Just need more bodies! :)



Well that you WILL get :)


Eagerly awaiting! :)
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Mon May 19, 2014 3:45 pm

Re: Vehicle modeling suggestion

Well, here is a sneak preview of the next body :)
Attachments
Preview.JPG
Preview.JPG (57.82 KiB) Viewed 3961 times
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Mon May 19, 2014 7:52 pm

Re: Vehicle modeling suggestion

Nice :D
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
Next

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 3 guests