Tue May 20, 2014 6:35 pm by autofrank
Slim Jim wrote:have the same bore and block material, will the game then know they are using the same block?
Changing the block material mean re-calculate all the block dimension due the material propriety differences (thermal expansion, hardness, fragility etc.)
Cost modification: Very High (I'm wondering if the possibility to apply of modification possible it's pointless or not)
I like your ideas, but we definitely should be able to change between iron/aluminum blocks in the same family of engines (like the Ford Modular V8s). Even GM big-block engines from the 60s came with either iron/aluminum blocks and either iron/aluminum heads (L72 = all iron, L89 = iron block/aluminum heads, L88 = all aluminum). So the game *should* recognize different materials as belonging to the same "family" of engines, in my opinion. The system you laid out though makes sense and is very well thought out!
Same family, but different materials would be a different engine if the factory has to be re-tooled. It sounds like you wouldn't have to re-tool the factory if the dimensions are the same, but I don't know enough about metallurgy to know if they would have to be re-tooled for different metals. Devs will have to figure this out so we can either save money or reduce money. Would definitely be interesting though: Try to build a more efficient V8, or build an all-new i4?

Personally I'd like to see manhours and MTBF return rather than production units and reliability score of 0-100.