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workers, wages, factories and rivals.

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Daffyflyer

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Post Tue May 13, 2014 11:27 am

Re: workers, wages, factories and rivals.

nialloftara wrote:Thanks for the time daffy. You folks are nothing short of amazing :)



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KingJanic

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Post Tue May 13, 2014 11:40 am

Re: workers, wages, factories and rivals.

Daffyflyer wrote:Only two things are tracked as seperate objects (in terms of inventory) Engines and Finished Cars.

In my opinion think 3 would work better to have 3: Engines, Platforms, and Finished Cars. That way, if you could transport it all fast enough, you could build engines one place, platforms another place, and do final assembly somewhere else. That way (once again, if you can transport everything) you could have either more production or higher quality with little to no increase in cost (other than transport)


Sorry if I'm just nitpicking and making this to complicated, I love the game and will play it no matter where you take it (unless you delete the cars and make it a shoe designer :lol:)
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Daffyflyer

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Post Tue May 13, 2014 11:51 am

Re: workers, wages, factories and rivals.

Nah, we thought about that and it just got really nasty from the point of view of making sure you had appropriately matched production of platforms/chassis and cars. After about 5 hours of debating the merits of it we decided to avoid that :P
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nialloftara

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Post Tue May 13, 2014 11:59 am

Re: workers, wages, factories and rivals.

Okay one last question, retooling by year? Can we keep a engine unchanged for a period of years, I the sandbox when we change year the costs change, but what happens in the campaign?
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Post Tue May 13, 2014 12:01 pm

Re: workers, wages, factories and rivals.

In the sandbox, the year represents the advancement in technology to that point in time. If you build a 1971 engine in 1973, I don't think the cost will change. I could be wrong however.
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nialloftara

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Post Tue May 13, 2014 12:43 pm

Re: workers, wages, factories and rivals.

But were I to put a engine into production in say 1967 would the quality of materials I use change if I did not make any alterations to the engine till 1975? Or would I only gain the benefits when I updated my factory?
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Daffyflyer

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Post Tue May 13, 2014 12:44 pm

Re: workers, wages, factories and rivals.

I'd say you'd only gain benefits by updating your factory and revising your engine design
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nialloftara

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Post Tue May 13, 2014 12:45 pm

Re: workers, wages, factories and rivals.

Right got it.
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Dragawn

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Post Wed May 14, 2014 8:01 pm

Re: workers, wages, factories and rivals.

Does this mean you'll have to finance "updates" to your factories to set them to a certain tech age?
If yes, would it be somewhat cheaper to update your factory once from 1967 to 1975 compared to 1967-1971 and then 1975?

Sounds like this is going to be awesome :P
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Killrob

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Post Wed May 14, 2014 8:24 pm

Re: workers, wages, factories and rivals.

Yes, every retooling comes at a cost and it would definitely be cheaper to make a 10-year jump than two 5-year jumps.
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Post Thu May 15, 2014 4:56 am

Re: workers, wages, factories and rivals.

I wonder how long a factory could last by never retooling something from 1940... honestly if something like that survives longer than 20 years, then something might be wrong with the buyers. Beyond just being a poorer engine or model in later years (and the repercussions of that), would there be any penalty for not retooling for an extremely long time (such as buyers just not wanting an engine being made with 1940 techniques in 1990 (but wouldn't mind that 1940 engine if it'd been retooled into a 1990 engine using 1940's available technology))?

Not sure if I'm asking that properly.
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WizzyThaMan

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Post Thu May 15, 2014 6:26 am

Re: workers, wages, factories and rivals.

I think this might actually work in countries like India, which still do not have any good car manufacturer. This way I think from 60s to 90s you could still eb able to sell these cars without upgrading, though you wouldnt make a big profit as not a lot of people can and will buy cars, or the cars are this cheap you are barely making any cash on the cars you sell.
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Der Bayer

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Post Thu May 15, 2014 6:31 am

Re: workers, wages, factories and rivals.

I think your biggest problem will be that you cannot compete with other companies because of not enough automation (pun intended). You have to build a huge number of cars today if you want to sell cars at a competitive price.
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WizzyThaMan

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Post Thu May 15, 2014 6:37 am

Re: workers, wages, factories and rivals.

These treadmill mass production works have been around since the T ford in the 1920s. As long as competitors sell cars that fit other countries standards, with luxury and bigger engines, which cost more money, they cannot sell under a certain price without losing money to it. This leaves a gap for these cheap cars with 800cc engines to be sold in India for example. You dont see VW Golf Mark III/IV/V, Seat Ibiza, Honda Civic (1996 +) etc. etc. sold there at the moment as much as in any other wealthier western country.
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Der Bayer

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Post Thu May 15, 2014 6:44 am

Re: workers, wages, factories and rivals.

Yeah sure, you're totally right. But just imagine there was a local factory with 80s tech. You would not really stand a chance with 40s tech.
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