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UI Modding?

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raviolifaceman

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Post Tue May 06, 2014 2:28 am

UI Modding?

Will it be possible to mod the UI? I am a UI design specialist and would love to put those skills to use in Automation. Even if it's just replacing image files and colours, that's fine.
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
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Post Tue May 06, 2014 2:31 am

Re: UI Modding?

We'll be updating the UI when / if we switch the game engine. How moddable it will be is not known yet though :)
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autofrank

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Post Tue May 20, 2014 6:46 pm

Re: UI Modding?

Killrob wrote:We'll be updating the UI when / if we switch the game engine. How moddable it will be is not known yet though :)


What you really need to do is allow windows in game to be resised and minimised and maximised. So changing game options like sound levels in game is possible without closing all the game windows. This I hope is priority #1 when revamping the UI.
Personally I'd like to see manhours and MTBF return rather than production units and reliability score of 0-100.
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Pleb

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Post Tue May 20, 2014 9:41 pm

Re: UI Modding?

In the latest 'Little Dev Update' video, Killrob showcases how the revamped UI looks, and it has been confirmed that the game will no longer be played using separate in-game windows for the separate designers. Instead, there will be a menu along the bottom to navigate to the separate stages of your car/engine design.

I think you will still need to go back to the main menu to change sound options, but the game will save continually (like Google Drive for example) so you can go back and change options without losing your current design.

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