Thu Apr 10, 2014 11:57 pm by Der Bayer
The easiest way for balancing turbos and NA would be to adjust the capacity limits. This will be taken care of. Turbos still will be more powerful, but - as I said previously - the focus on driveability will increase, too. This will make it more balanced. Just look at pyrlix' performance in Stage 3: P4 with an NA engine. I don't like different fuel types, another thing that can be done wrong. And the effect is not much different from limiting the capacity.
I'm currently thinking about a team challenge in the next round: A team has 2 players and they can build their cars independently or use the same platform and engine and just different models (not sure about that yet). The quickest time per stage will count. This will offer the following strategies: Win the team championship with one car focussed on high speed stages and one focussed on slow, bumpy stages (or however you want to make you cars) or build a good allrounder for the driver's championship, where only your own times will count. What do you think about it?
