nialloftara wrote:My issue with classifying by decade is the huge amount of change you can make with morphing and fixtures. You can update the lights or the form a bit and get a radically different appearence. Some, like the 40's and 50's shapes don't work, but most of the rest do.
Agree that some bodyworks can be nice and would be a pity get a penalization, but I think it has pros and cos.
Pros:
-like the mentioned before, you should make cars for current years (whatever they are).
-some guys asked for sub-brands, that kind of models would be the ideal target for emerging markets..., and a way to get some prestige with a good value (costs).
-like a dev, it allows to evolve a given model through the years, may be in a short range of years or in a long one, and then add more singular or specific bodies.
Cons:
-you will lose your beloved body through the years (I love the 40 and 50's american bodyworks, is a sh#?! going to modern era hehe).
-I'm also not particular enthusiast about the 'decade filter' (I've had an idea..., hope don't forget it while typing this). Killrob mentioned some possible issues so...
-some people could not be agree with penalization/bonification sys. (Wizzy?

).
maffc wrote:Original mini too
nialloftara wrote:Also because someone's gotta say it, the 911.
If it's a good design, why not a long life?, the model will lose some safety points but you get prestige due to a long life in market..., I think it's fair.
PS: well, we are mixing two topics in one so I'll stop developing the 'old vs new bodywork' argument and go back to the filter idea when ready

Perhaps we should start a new thread about the 'old vs new bodywork' if you think is interesting enough.