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Car Driving

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Kev2442

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Post Mon Mar 31, 2014 8:46 pm

Re: Car Driving

As a matter of fact, it's mainly a financial issue.
Camshaft Software is a small team, living on the success of preorders.
But as it's fairly evolved, maybe the automotive industry would be interested in the in-game designers, right ?
If it could be sold to design schools or car makes, it would probably allow for a bigger team with bigger objectives, like a closer release date or bigger content.

I bought the game to create cars, but that doesn't mean I won't give the tycoon a try.
I'm pretty sure I'll stay in sandbox all day though. :D
Of course I'd love to see those guys make a sim, because I know it would bury any other one.
Still, sims like rFactor or BeamNG Drive are very interesting, because it would be a cheaper way to realize the major dream of a player : drive their cars.

Anyway, let's just finish our cars before thinking about driving them, right ? :mrgreen:

EDIT : I just thought of something.
When we will be able to convert our cars for a racing sim, let's make Automation championships and race on the sim servers with a selection of the best Automation cars !
I mean, we could make a "70-75 T/A" with the best looking/most fitting cars seen on the forums, and race 'em. Who's with me ?
Last edited by Kev2442 on Mon Mar 31, 2014 9:28 pm, edited 1 time in total.
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Der Bayer

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Post Mon Mar 31, 2014 8:57 pm

Re: Car Driving

Why would the automotive industry be interested in the in-game designers? The engine designer is just a parametrization (not a simulation) and the car simulations have mostly been done by a student (me) in his spare time and simplify a lot of things. Car manufacturers use a lot more advanced simulation tools (self-made or bought from specialists, for example IPG CarMaker for full-vehicle simulations). I would be scared if someone built real cars based on the in-game calculations. They are not totally off but I know the simplifications. :)
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Kev2442

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Post Mon Mar 31, 2014 9:30 pm

Re: Car Driving

Of course, it's not meant for this. But for a quick preview before full calculation, it could be interesting.
And for design schools, that makes an easy training.

P.S. : see EDIT above.
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WizzyThaMan

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Post Tue Apr 01, 2014 12:08 am

Re: Car Driving

it could be interesting for a carcompany to invest in the game and have their badges in the game to put on cars. Also carbodies and fixtures could look like cars and parts from that particular carmanufacturer, thus getting a 'good feel' created from the game, to be connected to parts or even the total brand of that particular manufacturer. Interesting thought, as they would pay for this probably, but I'm totally not sure if they would ever do such thing. Besides from the financial aspect, I'm not even sure if I would want this if I developed the game or as a player.
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Kev2442

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Post Tue Apr 01, 2014 4:36 am

Re: Car Driving

The main problematic in what you said is licensing. It would be really difficult for them to control the use of their identity. Remember that these design are copy-protected.
In fact, I'm wondering how do you guys cope up with it ?
Anyway, about my EDIT idea, who raises hand ? :)
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Jakgoe

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Post Tue Apr 01, 2014 8:47 am

Re: Car Driving

If the cars are able to be exported, I would gladly race.
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NormanVauxhall

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Post Tue Apr 01, 2014 10:18 pm

Re: Car Driving

Slightly off topic. I was in love with a game that didn't see the light... Drivers Republic. You could design the car and race with it. It was developed by the same of Richard Burns Rally. What a pity that was never born...
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Kickstart

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Post Tue Oct 21, 2014 6:26 pm

Re: Car Driving

A few month later...
Are the car-export near? I want buy Automation directly, when i can export that cars. Assetto is realy not very complex, i think its possible, to make this.
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Daffyflyer

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Post Tue Oct 21, 2014 9:36 pm

Re: Car Driving

Nope, it's not something we've worked on yet, we've still got the core game to finish before we start looking into things like that.
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