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Car Driving

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KingJanic

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Post Sun Mar 30, 2014 9:39 am

Car Driving

I seem to remember hearing something in one of the Dev Updates about possibly being able to export cars to another game to drive them (although I might be wrong and just be talking out of my butt). One candidate I think would be interesting is Assetto Corsa, because it looks like it will be an awesome sim when it's done, and also:
Assetto Corsa Title.png
Assetto Corsa Title.png (998.08 KiB) Viewed 5890 times


I'm not a programmer, but it seems to me that if they're going to have a modding thing in-game, it wouldn't be hard to make a file converter to convert from a Automation save to whatever format they're using.
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WizzyThaMan

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Post Sun Mar 30, 2014 9:44 am

Re: Car Driving

Well, you cant just make a file be any file. You cant make a .exe file be a .jpg. Also, I don't think it will be possible as the carmodels will be built different like the way that game probably does.

In the end, driving your car just isn't an option as of yet. Maybe later.
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Jakgoe

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Post Sun Mar 30, 2014 9:48 am

Re: Car Driving

The devs say that driving cars will be out of the picture unless the game is a huge success. It would take years and hundreds of thousands of dollars to make a driving sim.
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KingJanic

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Post Sun Mar 30, 2014 11:14 am

Re: Car Driving

WizzyThaMan wrote:In the end, driving your car just isn't an option as of yet. Maybe later.


The idea was when (or if) 'maybe later' happens, this might be an idea

Jakgoe wrote:It would take years and hundreds of thousands of dollars to make a driving sim.


The whole point of exporting would be that they wouldn't need to make a driving sim, just tweak an existing one, which is why Assetto Corsa would work well I think, because it's an amazing game, but still in-dev so it would be easier to do.
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CrimsonBolt

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Post Sun Mar 30, 2014 12:49 pm

Re: Car Driving

I think that adding a driving simulator on to this game would really push it into a much more "successful" (finacially) game with a much wider customer base...not to mention driving simulators appeal to more poeple than a tycoon game I would think. Waiting for the game to be successful to add such a huge feature would probably be detrimental and they would likely have much better success and pre-order numbers if it was bonified planned feature. Not to mention it would make it like the ultimate driving sim....pretty badass to be able to design your own vehicles and then drive them.

At the very least...I do like the idea of an exporter which would likely be much easier to pull off than a full blown simulator.
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Jakgoe

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Post Sun Mar 30, 2014 1:03 pm

Re: Car Driving

CrimsonBolt wrote:I think that adding a driving simulator on to this game would really push it into a much more "successful" (finacially) game with a much wider customer base...not to mention driving simulators appeal to more poeple than a tycoon game I would think. Waiting for the game to be successful to add such a huge feature would probably be detrimental and they would likely have much better success and pre-order numbers if it was bonified planned feature. Not to mention it would make it like the ultimate driving sim....pretty badass to be able to design your own vehicles and then drive them.
I'm pretty sure that they have that in petrolhead heaven.

CrimsonBolt wrote:At the very least...I do like the idea of an exporter which would likely be much easier to pull off than a full blown simulator.
While making a driving sim would be nearly impossible, exporting the cars into an existing sim would still be extremely hard. If the game generates enough success, the devs have said that they will consider a sim.

You must remember, the developers of this game are perfectionists (in a good way), and if they make a sim, it would be of the highest quality.
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Post Sun Mar 30, 2014 2:21 pm

Re: Car Driving

We know it would be very popular, but we've gotta at least finish the base game as planned first, the last thing we need at this point is more features! If once the game is mostly done we feel we can do something of good enough quality we will look into exporters etc.
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SamSheepDoq

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Post Sun Mar 30, 2014 3:05 pm

Re: Car Driving

Daffyflyer wrote:We know it would be very popular, but we've gotta at least finish the base game as planned first, the last thing we need at this point is more features! If once the game is mostly done we feel we can do something of good enough quality we will look into exporters etc.

I realize that all this talk is almost pointless since we're not at that point yet, but I must say I think I have an idea for the whole vehicle simulator thing. Rigs of Rods and BeamNG both do an overall good job of a vehicle simulator with modded, self made vehicles that deform, drive, and look pretty good. My point is if they can do a decent job with those game engines, I feel that you guys could do one better with the same engine.?

I do understand that we probably shouldn't even discuss this until Automation 1.0 is finished because it'll probably overwhelm you guys and slow progress. I guess we all believe in you guys so much, we're already planning simulators and DLCs out! ;)

Off Topic: Is there a donating option anywhere on this site? If not, I'll find somewhere to get an ad out for you guys.
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Jakgoe

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Post Sun Mar 30, 2014 3:09 pm

Re: Car Driving

Funnily enough, there does not seem to be a donation option (as far as I can tell).
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SamSheepDoq

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Post Sun Mar 30, 2014 3:16 pm

Re: Car Driving

Once they get one, I'll donate every so often. Or once I find it...
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Jakgoe

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Post Sun Mar 30, 2014 3:18 pm

Re: Car Driving

They really should add one. I'm so surprised they haven't already.
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Killrob

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Post Sun Mar 30, 2014 5:53 pm

Re: Car Driving

Heh, yeah, it's pretty pointless to talk about anything but an exporter to another driving sim. Having a drive-your-own-car mode in Automation would actually make the core gameplay WORSE and not better. Motor City had the option to drive your own car, even to participate in races. Guess what: it was fun for a few minutes and then never used again because it just doesn't fit into the rest of the gameplay and makes no sense in the scheme of things. The game as a whole would have to be designed differently for that to make any sense.

Also, there are plenty of REALLY good driving simulators out there, but how many really good car tycoon games have you seen in the, say, past 10 years? As an indie dev, is it better to focus on your strengths or your weaknesses? ;)
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WizzyThaMan

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Post Sun Mar 30, 2014 10:37 pm

Re: Car Driving

Why focus on a driving simulator as this game is a tycoon game? You cant really have both in one game without losing gameplay interest in the other.
- Either people will play the tycoon game, not caring about driving
- People will keep on driving cars and not playing the tycoon game
- A smaller group will do both tycoon and driving game

People tend to forget that this game is about being a tycoon game. Its not like in GameDevTcoon, you can play the games you designed, right? So why drive your cars in this game?
Sure fun if we can export it to lets say BeamNG or something, but the models would need to be completely remade, without destroying the miorphing bit and make them have crashcollision physics.

No, I'd vote for the tycoon part first. Like KillRob said, too many drivesims etc. already, but no decent cartycoon!
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CrimsonBolt

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Post Mon Mar 31, 2014 7:12 am

Re: Car Driving

I don't think anyone is suggesting that they make the tycoon part less of a focus in any way...we are obviously all here for the building simulation and tycoon game we have thrown money at. I think that people just like the notion of being able to actually do something meaningful with the creations they come up with and see how they perform...its obviously DLC/expansion stuff...nothing any time soon and certainly not at the detriment of the core game.
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Daffyflyer

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Post Mon Mar 31, 2014 12:11 pm

Re: Car Driving

Yep, folks just need to understand that if anything related to driving cars happens it'll be years away, not part of the development process of the main game :)
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