Test Track 2.0 - Vehicle Development Facility
I saw you were possibly working on a like race track for testing cars and stuff. I think this idea is great for like sports cars or super cars but for your general small car or svu it doesn't really seem... right so here is a idea I hope you will consider or take some ideas on board.
It would be cool if you guys could implement, maybe on a small scale in addition to the "race track" if you could include a vehicle development facility. With each section of the track has its own role to play. These can be broken down into eight (7) broad areas.
1.Performance Circuits – allow sustained high-speed, autobahn simulation and rapid mileage accumulation
2.Dry Handling Areas – consistent high friction levels provide excellent traction and high lateral adhesion necessary for vehicle dynamics and driver development
3.Wet Handling Circuits – extensive low friction circuits for tyre, braking/ABS, stability control and driver development
4.Ride and Handling Surfaces – crucial for refinement and interior comfort development
5.Special Features – test for overall robustness, customer abuse and niche market scenarios
6.Noise Test – supports exterior noise certification and vehicle homologation
7.Cross-country and Off-Road circuits – provide loose surfaces and high mobility challenges specifically for 4x4 vehicles
I know this maybe something hard to implement or get right but maybe something on a smaller scale?
This would be a great addition. If I had the choise if a race track of this.... I would chose this as it covers the critical elements for testing a car and I think this is something that should be included in Automation
Feedback?