Mon Jan 06, 2014 1:49 pm by ioScream
I understand with the endless resolutions that there are going to be some issues. I'm also glad to hear that there is a tentative plan for a UI overhaul. It's actually one of my only "reasonable" criticisms being that the game is more of a simulator and there's going to be constant movement in the mechanics. In other words I'm looking past some of the build/car design issues knowing there will be or have been changes in that area.
I was a bit surprised to see that the UI is image-based being that there are a ton of ways to build a UI that are much more modular and flexible. I can't claim to know more than the designers [or yourself depending on who is reading this] as it's not how I make my money, but maybe consider using a modern HTML ["WEB 2.0"] based design? I, admittedly, have no idea what it would take to implement that, but I do know there are a ton of technologies that could help with screen resolutions and modular-ability with the DRY [don't repeat yourself] ideology in mind. Seems it would be easier to call a style versus make a new graphic for every menu element.
I wish I could offer more than criticism, and I don't mean to come across as an insulting know-it-all because I'm ignorant to game design with moderate technical knowledge.
Though, a modern, flexible UI could do a lot for this game and as it stands you are relying on assumptions of resolution when designing menu elements. Not to mention the size on disk or in memory that could be saved.