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Custom bodies?

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Stepside

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Post Fri Nov 22, 2013 2:00 am

Custom bodies?

If I were able to create a car body in a 3D program, would I be able to replace an existing car body in Automation? For example; I want to create a top-of-the-line luxury sedan, but my design (will post a picture later) doesn't match any of the current car bodies. Would I be able to put a body I make in another program into Automation as a replacement.

Or is the file format proprietary, or something?


EDIT: before I forget, what did you use to edit the .dds files for the textures? I wanna see if I could mess around a bit with those.
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Kubboz

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Post Fri Nov 22, 2013 3:37 am

Re: Custom bodies?

The file format is proprietary indeed. The documentation for the exporting tools (which are build to work with 3ds max AFAIK) is in progress in being made. I do not think it'll be made public soon, though. Perhaps at the full release.
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Daffyflyer

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Post Fri Nov 22, 2013 4:06 pm

Re: Custom bodies?

Yeah, there is a pretty big tool set and a fair bit of documentation required to do custom car bodies, as well as a fairly high level of skill in 3ds max, but we will release mod tools with the finished game.
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maffc

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Post Fri Nov 22, 2013 7:17 pm

Re: Custom bodies?

Daffyflyer wrote:Yeah, there is a pretty big tool set and a fair bit of documentation required to do custom car bodies, as well as a fairly high level of skill in 3ds max, but we will release mod tools with the finished game.


Ooh cool - are the plans to have a mod exchange? The mod-ing community is IMO helps keep a game fresh, alive and vibrant, look at how sim city 4 and Civilization 5 flourish (imo)

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