Soft Body Physics
I'll really would like this to be happening with a technology called "Soft Body Physichs" which gives a tremendous realistic
feel to it. This is simply amazing, and is the "new thing" in game design.
Have a look at http://www.rigsofrods.com/content/?s=84 ... dc24852ed8
and
http://www.beamng.com/content/
Rigs of Rods is based on "Ogre" and Beam NG on "Cryengine 3" the latter has the best graphics and possible more realistic physics.
Rigs of Rods have a number of vehicles made by the community, which Beam NG has'nt.
None of them is focused on userdesigned cars, and thats where "Automation Game" will have its edge.
With this technology crashtests and safety could be implemented and visiualized perfectly in "Automation Game" as we know
safety is an all important part of cardesign nowadays.
Is it possible to implement any of these or any other similar technologies into "Automation Game", or is it simply to timeconsuming
or expencive to consider?