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Turbo Update: Full Change-Log & Discussion

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Killrob

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Post Wed Mar 20, 2013 10:57 pm

Turbo Update: Full Change-Log & Discussion

For a full list of changes, please check out: http://game.automationgame.com/
The Automation launcher currently doesn't feature any scrolling, which is a bummer.

Please discuss changes and other turbo-update related things here!
Enjoy!
/Killrob
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Juno8

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Post Thu Mar 21, 2013 1:14 am

Re: Turbo Update: Full Change-Log & Discussion

I love the turbos I managed to get 2250bhp out of a V8 it failed on the stand but who cares!
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HashiriyaR32

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Post Thu Mar 21, 2013 2:00 am

Re: Turbo Update: Full Change-Log & Discussion

Trying to convert one of my pre-update engines to turbo crashed the game. I've attached the engine.

What I was doing before it crashed:
Year 1996 -> 2013 (was doing an update)
Block Cast Iron -> Al
Fuel MPFI -> DFI

This worked fine UNTIL I tried to stick a turbo on.
Attachments
4A-GE 20V Black TopRev0.lua
(25.63 KiB) Downloaded 280 times
Image
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tbrown7552

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Post Thu Mar 21, 2013 2:15 am

Re: Turbo Update: Full Change-Log & Discussion

The turbos need alot of work. There are alot of restrictions and stipulations now.

In the Aspiration category it has Compressor size, Turbine Size, AR Ratio, and Max boost.
which sizes are the compressor and turbine? Inducer or Exducer?
The sizes dont work right either. You should be able to go higher then 100mm on compressor and 109.5mm on turbine.
Make Single or Twin turbo choosable.

I also feel you need to introduce more fuels into the game. 110 octane, 116 octane, 120 Octane race fuel, Ethanol E85, and M1 Methanol would be nice.
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sc90

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Post Thu Mar 21, 2013 3:06 am

Re: Turbo Update: Full Change-Log & Discussion

Indeed they need some work but, other than that its fooking awesome :D
Making idiotic engines with crapton of boost is fun but when it comes to turbocharging engines i have saved just for that its freaking hard to make it reliable and not to burn the turbo itself O_o i can hardly see mysefl using turbocharged engines over N/A engines when we finally get campaign. go 1 single barrel carb turbocharged 1.0!!! XD

PS. one thing, why does the turbine nearly ALWAYS turn red at around 4/5k rpm -_- is it because we only have short cast headers atm?
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felloslav

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Post Thu Mar 21, 2013 3:18 am

Re: Turbo Update: Full Change-Log & Discussion

What is the "boost preview" telling me? I.e. what do the lines stand for?
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sc90

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Post Thu Mar 21, 2013 3:22 am

Re: Turbo Update: Full Change-Log & Discussion

felloslav wrote:What is the "boost preview" telling me? I.e. what do the lines stand for?



When you move sliders with Turbine/Compressor/AR ratio/Boost it shows you how will your turbocharged monster perform :P like where zeh boost starts and drops
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felloslav

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Post Thu Mar 21, 2013 3:54 am

Re: Turbo Update: Full Change-Log & Discussion

sc90 wrote:
felloslav wrote:What is the "boost preview" telling me? I.e. what do the lines stand for?



When you move sliders with Turbine/Compressor/AR ratio/Boost it shows you how will your turbocharged monster perform :P like where zeh boost starts and drops


ok, but what is the difference between the blue and the red line? Sometimes, when not limiting the max. boost, I get a big peak in the blue line but a much smaller, steady red one. What's the meaning of this?
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tbrown7552

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Post Thu Mar 21, 2013 3:55 am

Re: Turbo Update: Full Change-Log & Discussion

felloslav wrote:
sc90 wrote:
felloslav wrote:What is the "boost preview" telling me? I.e. what do the lines stand for?



When you move sliders with Turbine/Compressor/AR ratio/Boost it shows you how will your turbocharged monster perform :P like where zeh boost starts and drops


ok, but what is the difference between the blue and the red line? Sometimes, when not limiting the max. boost, I get a big peak in the blue line but a much smaller, steady red one. What's the meaning of this?

Its a boost curve line. I havent really paid much attention to it. One might be ideal while the other is what your settings produce.
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

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Location: Lower Hutt, New Zealand

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Post Thu Mar 21, 2013 4:05 am

Re: Turbo Update: Full Change-Log & Discussion

As we still haven't implemented tool-tips (they'll be coming though!) the info on what the curves are is difficult to guess: the higher one is the theoretical maximum boost, and the lower curve is what effectively gets produced (including thermal losses, etc.).
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Juno8

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Post Thu Mar 21, 2013 4:42 am

Re: Turbo Update: Full Change-Log & Discussion

ah so Blue Line is Max possible boost without loss, Red line is Boost available with loss okay now I get it!
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Slogan:
Weiand: Coming to a rear bumper near you!
Its my company car of my dreams :)

Car Company: ΜΟΛΩΝ ΛΑΒΕ Cars
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darkjedi

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Post Thu Mar 21, 2013 5:52 am

Re: Turbo Update: Full Change-Log & Discussion

now the NA engines behave totally different and less realistic and turbochargers a very steep torque curve.
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PugsleyAdams

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Post Thu Mar 21, 2013 6:52 am

Re: Turbo Update: Full Change-Log & Discussion

Did I do something wrong with the update or turbo isnt available in the demo?
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Der Bayer

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Post Thu Mar 21, 2013 6:55 am

Re: Turbo Update: Full Change-Log & Discussion

Turbos are in the pre-order versions only (same as Inline 6 and V8).
Image
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jagermeister

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Post Thu Mar 21, 2013 7:20 am

Re: Turbo Update: Full Change-Log & Discussion

Hi there,

Why is it when I create an engine and it has Fuel Octane (RON) of let's say 90.9 and when I add a turbo it has 102.9? So I have to lower compression A LOT and mess with the settings.
Was trying to create the Seat Ibiza 1.2 TSI engine with 105 HP...compression 10.0:1

I don't understand it. I'm not getting any more power with turbo
Last edited by jagermeister on Thu Mar 21, 2013 8:32 am, edited 1 time in total.
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