oxygen wrote:Maybe would be better if you shared with us(or just me), why not?
I can't speak for darkjedi, but the most glaring issue IMO is the ~2000 man hours required to put it together. It's all well and good to max out the "quality" sliders in the sandbox but when you eventually get to play with the full game, man hours are going to come with a pricetag attached. Automation's "man-hours" calculations may or may not be particularly accurate so direct comparisons may not be all that useful, but in the real world the Big 3 in Detroit pay ~$70 per man hour (wages, benefits, payroll taxes, etc). In real world terms that engine will cost $140,000 in man hours alone on top of the similarly inflated overhead costs. At the end of the day that's probably a $200,000 engine, and there's nothing even remotely economical about that, and that's if you could even manage to sell one, which you couldn't. And since no one in their right mind would spend $200k on an econobox, the huge capital investment you made in tooling and factory set-up would be a total loss.
A much more interesting approach would be to set all of the quality sliders to -15, set yourself a power goal of perhaps 100hp or kW or whatever, a minimum lifespan of maybe 80,000 miles and see how low you can get the bsfc. Now
that would be an econobox engine.