Can i just say!
It really is as though you have taken it from my thoughts and made it.
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Killrob wrote:1) You do unlock parts with research, yes, that is true for all parts of the game.
2) The playtime of the grand campaign very much depends on what your playstyle is. It runs in realtime, but you can pause at any point in time... so if you want to play a 40h game, then so be it. If you choose non-pausable realtime, then a grand campaign will probably take 6-12h, depending on what speed you chose! That would be 6-12 years per hour of play.
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1224 wrote:Actually I don't see a problem playing a single save for a month. I'd rather play a few deep slow games than many shallow fast ones. Although I think 2 hours/year might be on the slow side. I'd prefer to have the standard speed at about 1hour/year, and then the ability to speed it up.
What rob said about at least 6 years/hour is way to fast. Cause that would leave us with just 10 min/year. And assuming we need at least 5min for and engine, 5 min for the rest of the car and 2.5 min each year for managing finances. That would mean we will just be able to develop 1 new engine each year along with one new model every second year. And lets face it not all companies are Saab who use that development speed.
I also believe that in single player mode it shouldn't be the time that hinders the development but rather the money, up to a certain limit of course. I know rob said there is a pause function but I rather just have a little slower standard speed and not use it.
1.) I guess my question should have been, are gearboxes, suspensions, brakes and so on parts in the game ? Coz in the videos I've seen there is only engines and the car chassis. I have not seen anything about picking what gearbox to put in the car, or anything else than engine and chassis.
2.) I think thats a little fast, but it is ofcoz your desicion as the developers. I hate it when I've reached end of time in games like this. You have a very enjoyable game and then you have to restart. But I can see it from your point of view too. Some people don't like 100 hour long campaigns.
3.) Will you get reviews on your cars in the game, from a ficional car magazine or something like that, or will sales be your only indicator of how good a car you've acctually made? Sure hope you get some reviews. Love the reviews in Detroit. "Unsafe at any speed, buy auto and life insurance".
4.) Do you plan to make expansions to automation after release, or maybe start work on a sequel? I think many gamers have waited a long time for a good realistic car tycoon game. I know I have.
Killrob wrote:WTH are you even discussing here? If the game is pausable, in what way does it even matter that it runs "fast"? If you want to pause you can, and if you want one year can take 1 real year.
In multiplayer it needs to be reasonably fast, otherwise games would never be played to completion, which would be a pity.
Turn-based has been discussed before, check out the threads that did that.
Car reviews, or any kind of feedback on your cars are important aspects that we want to implement, yes! But not if they have to be as stupid/non-informative as in Detroit.
Cheers guys!
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