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speaker system in cars!

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vexican

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Post Tue Dec 11, 2012 5:55 pm

Re: speaker system in cars!

Daffyflyer wrote:Oh, yes there may indeed be a test track sequence that you observe, that's not too hard as you can fake most of the physics.


now you getting my point thank you oh and if the grip is too low it would be amusing if the car wobbles and under/over steers on corners even coming fully off the track if the grips is far too low
oh and don't forget the ground affect on vehicles where a car that is too low with too much air being forced under by the nose actually lifts the car causing loss of grip
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Moth

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Post Tue Dec 11, 2012 6:39 pm

Re: speaker system in cars!

Out of all the possibilities there are in a program that lets you design your own motors and cars... the sound system interests you the most? WTF?
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Mitchd03

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Post Tue Dec 11, 2012 9:03 pm

Re: speaker system in cars!

Daffyflyer wrote:We are looking at doing an exporter for rFactor one day though.


Fantastic. I will be overjoyed hooning around racetracks in the low performance, highly reliable Taxi's my company produces. :D
No sarcasm, that sounds awesome!

<sarcasm>as long as you remember to include working speaker systems</sarcasm>
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vexican

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Post Tue Dec 11, 2012 11:11 pm

Re: speaker system in cars!

Moth wrote:Out of all the possibilities there are in a program that lets you design your own motors and cars... the sound system interests you the most? WTF?


it doesn't interest me the most it was just one of the more...possible ideas of mine
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vexican

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Post Tue Dec 11, 2012 11:16 pm

Re: speaker system in cars!

when you've had your fun insulting the guy who fights in the RAAF and this is his one chance at using the internet for a year how about a converter for automation to rigs of rods program

ps I let my friend use my account when he has the chance and you have been insulting him
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Mitchd03

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Post Wed Dec 19, 2012 1:54 am

Re: speaker system in cars!

Your friend is in the RAAF, has one chance at using the internet, and he uses it to talk about a speaker system of a car in a game that doesn't list "drive the car" in the expected features on release list?

Also my Navy buddy can use the internet at least once a week, from wherever he and his ship are in the world.
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xABSOLUTIONx

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Post Tue Dec 25, 2012 8:44 am

Re: speaker system in cars!

for the love of god and all that is holy, they originally even didn't plan to make a racesim, the option of exporting to rFactor is only in question and was asked by the community and will probably be done by community not the devs themselves
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Raticon

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Post Tue Dec 25, 2012 1:19 pm

Re: speaker system in cars!

If my post did in fact insult you or your friend who use the same account i am sorry for that, but you have to admit that the first post sounded quite silly and amusing when you first read it with designing audio-systems that play music when driving around the track in a game that won't have a driving-feature built in to begin with, let alone a music-player, that is quite far-ahead of even what's planned so far.

One should really take things as they are at present and go from that, read some topics on this forum on what is in and what is out and preferably consult the list of -> probable <- features to be included in the final game
(which you can find here) before posting stuff like audio-systems and test-driving when it explicitly states that driving your cars is not a planned feature at all.
No offence, but imagine yourself registering on the forums of the next "Modern Warfare" game and suggesting that the players soldier should be able to get a MP3-player and headphones playing death-metal during online battles or that the player should be able to pimp out a Humvee with 22" crome or golden rims and mount it with hydraulics in a garage before battle. A post suggesting that would become quite amusing too i believe.

Finally, concerning SLRR it's a whole different world from this product. In SLRR you buy a wrecked or new car at the dealership, take it to the garage and tune the heck out of it, mount a wing you stole from a jumbo-jet onto its trunk and then participate in drag-races in a flimsy, silly and generally broken physics and graphics engine until you smash your ride into a wall/bus/lamp-post/whatever and begin anew. The only economy-aspect of that game is how to get the money to afford a new turbo so you don't get fined by the police. I should know, i played it from basically the day it was "released".

But true enough, the engine-designing aspect of Automation does have some vague resemblance to the engine-building aspect of SLRR, i'll give you that, and the community of that game is still thriving to this day and releasing everything from small fixes to complete super-modpacks for the game both better and worse.

So, as said, i apologize if i insulted anyone, but to be honest you kind of had the jokes coming at you to begin with.
*chugga chugga chugga...VROOOM!*
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Marian87

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Post Wed Dec 26, 2012 9:34 pm

Re: speaker system in cars!

Nevermind, somehow I missed 2 pages of discussion. :lol:

vexican wrote:you guys ever heard of street legal racing?

not only does it have interior and test driving and then one hundred and one other things it is basically the older version of this game this is doing the same thing ONLY with a more changeable design system this is nothing new


You're missing the point here. Street Legal Racing was developed by a relatively big game company, Invictus, with the backing of a publisher, Activision. As such they would have had dozens of people working on the game. That was possible because they had a publisher that funded them.
Compared to that, Camshaft Software is a very young company with only 2 developers that is financed by US through the pre-orders.

Be enthusiastic but also have in mind these things too.
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Daffyflyer

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Post Thu Dec 27, 2012 3:01 pm

Re: speaker system in cars!

Marian87 wrote:You're missing the point here. Street Legal Racing was developed by a relatively big game company, Invictus, with the backing of a publisher, Activision. As such they would have had dozens of people working on the game. That was possible because they had a publisher that funded them.


Which makes its somewhat questionable quality rather disappointing. :D
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Marian87

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Post Thu Dec 27, 2012 11:44 pm

Re: speaker system in cars!

Daffyflyer wrote:Which makes its somewhat questionable quality rather disappointing. :D


:lol: Yeah that's true.
It had interesting features implemented badly.

That just goes to show that money and man power don't mean everything.
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