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Mobile World

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eecer

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Post Mon Dec 24, 2012 1:09 am

Mobile World

This is just a brief idea that I think would really expand the fan database and increase possible funding. Make the "demo"/ "alpha" available on android and IOS. Yes, I know this means a rebuild for it, but long term wise it could really help the knowledge and investments to this awesome game expand, and fast. Let me know what you guys think.
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Daffyflyer

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Post Mon Dec 24, 2012 1:22 am

Re: Mobile World

Uh, I don't think we could make what amounts to about 2 years of full time work for the entire team pay off :P
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eecer

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Post Mon Dec 24, 2012 1:39 am

Re: Mobile World

Wow, would it really take that long to translate it?
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Kubboz

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Post Mon Dec 24, 2012 2:35 am

Re: Mobile World

Yes it would, a port of all the 3d rendering thingies to work on smartphones, suiting models to the smartphones' computing power, UI redesigning, all that is difficult, and takes a lot of time
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Daffyflyer

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Post Mon Dec 24, 2012 2:52 am

Re: Mobile World

Considering it would be an entirely new game, as the engine we're on is Windows PC only, and considering every single bit of art would need a lower poly version modeled of it.. Yeah :P
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fordford

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Post Mon Dec 24, 2012 2:54 am

Re: Mobile World

i don't think viewing on a tiny smartphone screen would do it much justice.
lets not push back the game into the next decade here.
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eecer

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Post Tue Dec 25, 2012 12:44 am

Re: Mobile World

I didn't realize that it would take so much effort. Granted that Rockstar and Sony have a much larger staff than three people, I was thinking that at the rate companies are taking old games and converting them to mobile games that it wasn't so difficult. I also thought that this game was much more difficult when it came to coming up with the algorithms and statistics used for it then the actual programming and developing. I know nothing about programming though :lol: I figured that it would just take a few months to take what you had and use the android sdk and reprogram the information that you had, but I also thought that your game wasn't as much programming difficulty as it was algorithms. I guess scratch this idea off the list :D
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fordford

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Post Tue Dec 25, 2012 1:33 am

Re: Mobile World

eecer wrote: I guess scratch this idea off the list :D



did it even make the list? :lol:
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eecer

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Post Tue Dec 25, 2012 2:04 am

Re: Mobile World

fordford wrote:
eecer wrote: I guess scratch this idea off the list :D



did it even make the list? :lol:


Well, let's just give me some benefit and say that the entire suggestion forum is a list :D
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fordford

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Post Tue Dec 25, 2012 2:20 am

Re: Mobile World

any suggestion is welcome :) keep em rolling :)
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Daffyflyer

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Post Tue Dec 25, 2012 12:23 pm

Re: Mobile World

Something that may interest you is that a lot of the Mobile versions of AAA games are made in Melbourne, I've heard a talk from the guys who did the iOS versions of Dead Space and Mirrors Edge, and they pretty much 100% started from scratch to make those, maybe only recycling a bit of art (with a lot of optimization)

Jaye (nortala) can probably add even more to this, as she worked on the iOS port of Need For Speed: Shift :)
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eecer

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Post Tue Dec 25, 2012 5:32 pm

Re: Mobile World

Oh wow, definitely would not have expected that. Good to know.

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