
Queen of Track Building
Posts: 1613
Joined: Sun Dec 08, 2013 11:47 am
Location: Atlanta, GA, USA
Cars: Chevy Cobalt
Re: Automation Airfield Lap Times
USDMFTW wrote:07CobaltGirl wrote:I don't think you could make a "aero limit" for a production car. Aero is a tradeoff between speed and handling. From what I have seen, production cars typically produce between 50kg of lift and 20kg of downforce at the front and/or rear of the car. That isn't to say more or less than that is not a production car, but I would say it is a good range for most vehicles. If a street car is producing 100kg of downforce, then something has been modified, or it is extremely engineered for high speeds. The average "street car" for consumers produces lift only or extremely light downforce at best. Since the bug was revealed, I've been trying to understand this topic much more.
According to this page, really good modern production cars produce a Cd of about .38, while F1 cars produce around .75. Also of note, these would be found on supercars such as the Porsche 911 and Ferrari 430's of the world. The C6 Z06 is actually only .29.
Using 30 wings on a production car is not valid in life or in game.
I'm sorry. Did I say it was? If so, I apologize. If not, then why are you quoting me?

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