I've been trying to figure out how the new drag calculations have changed in the newest patches, as they seem to really be adversely affecting top speed to an unprecedented degree. It's nearly impossible to replicate hypercars with the way my game is behaving currently, and I'm debating as to whether it's just an issue with my install or in general. In B1418, a 2500hp ish car with about 4700kj/s cooling requirements, when properly cooled, would do about 414km/h. Then in the new build, the same car (with the same ridiculous turbo) would have slightly more power, and only require 3070kj/s (thanks to a rejigging of the turbo, if my understanding is correct), but the top speed, without active wing, and all other things being equal, drops to 360km/h???
And then, with the current patch, I'm suddenly finding a point where the drag calculations go very funny indeed. An example, using the same 2500hp MR supercar:

- drag bug.png (623.17 KiB) Viewed 7278 times
Less cooling than this, and the speeds behave the same as for the previous version. More cooling than this, and the top speed appears to be sub 200km/h which is obviously not right.