entertainment values

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Re: entertainment values
But that Luxury Entertainment 1940 is worse than Luxury Entertainment 1950 is logical! An old radio from 1941 has a worse sound and less features as a radio from 1954. Not even mentioning cassette players, record players etc. And if your company has the possibility and research capacity to put "Next-Gen"-Entertainment systems in a car - why not?
Re: entertainment values

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Re: entertainment values
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Re: entertainment values
Jakgoe wrote:The entertainment is relative to time period, not to a set scale. What is considered luxurious in 1950 is not the same as what is considered luxurious today. Also, changing this does not seem to add any sizeable positive gain to the gameplay, it at all.
I think the net result is what is important rather than the mechanism, it seems to be a case of 6 of one, half a dozen of the other.
Re: entertainment values
Lets say its 2010 and there are 10 big companies with 10 models each and 10 trims per model.add 30 small car companies with 3 models and 5 trims per model and we have 1450 trims to test.With my processor(6 core 3.2GH) a car test takes about 2 seconds.thats over 48 minutes of testing just becouse the entertainment values are variable.And i'm not even starting on testing time with slower computers

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Re: entertainment values
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Re: entertainment values
If you build a car in 1958 and give it the 1950s premium entertainment pack it could have a comfort value of 20.
In the 60s the 50s premium pack is now only worth a comfort value of 10, so either the game has to recalculate the 1958 car's values if it is still in production or an exploit is available where the previous decades pack has the current decades values.

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Re: entertainment values
If you use 1940's equipment in a 1960's car, you're going to be severely penalized because your car will be capped at a much lower value than anyone using current or even 50's equipment. You could save substantial amounts of money in building cars, because as time and technology progress, older tech becomes very cheap, however, still limited in appeal. It would be akin to putting an AM radio in a 90's car, at a material cost of $30, while everyone around you is using AM/FM/CD, at a material cost of $200. Additionally, the weight of the modern AM/FM/CD might be 70% of the older style AM radio.
I have the feeling this is kind of (not exactly though) how it is working currently, except that older equipment drops off the map after a period of 3 decades, which would make the above scenario impossible to implement.
/babbling

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Re: entertainment values
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Re: entertainment values
EDIT.: It could be suggested (if it is not too much of a load on the computer), that in tycoon mode, all the main values would get compared to the cars on the market and you'd get a percentile rating to see how much a given absolute value is when compared to competition.
Re: entertainment values
Jakgoe wrote:I just can't understand how this makes sense. In 1950, if you have the highest luxury options on a car, let's say that it is 95 luxury. In 2010, with the highest options on a car, you should also get 95 luxury. It is all based on a customer perspective of the car. Customers are bound to have a differing perspective through the decades.
I'm not sure how the game calculates things, but surely it would be more sensible to have the various interior options add a set amount of luxury and comfort (which increases for more modern packages) and then have the customer's expectations for luxury and comfort increase as time moves on. That would give the same effect from a gameplay standpoint but it wouldn't require any recalculations of the car's stats
Re: entertainment values
Jakgoe wrote:I just can't understand how this makes sense. In 1950, if you have the highest luxury options on a car, let's say that it is 95 luxury. In 2010, with the highest options on a car, you should also get 95 luxury. It is all based on a customer perspective of the car. Customers are bound to have a differing perspective through the decades.
Thats why I wrote "it seems sensible":When you'll build a sporty car in 60's it will x sportiness.If you'll build a sporty car in 90's it will have twice as much sportiness.If you'll build a comfy car in 60's it will have y comfort.And a comfy car in 90's will have a very simillar amount of comfort.Customers' expectations for sportiness in sporty cars also changed but its the expected sportiness score that changed not sportiness rating for the cars.its like that for tameness,utility,reliability etc.I dont understand why comfort and as I just discovered safety should have a different system that will only give us loading time when a new decade arrives
Re: entertainment values
There are flat projections for all entertainment options (None, Basic, Standard, Luxury etc). There need some tweaking. But basically Basic in 1940 might be worth a factor of 0.5 and in 2020 might be worth 0.7. Standard 1940: 0.6, 2020: 0.8 etc. These are not the current values, I'm just using them as an example. The year you design and revise your car (plus the quality you spend) will determine the factor you get. So Standard '70 in 1970 +2 Quality is worth a factor of 0.685. Each point of quality is worth 2 years of advancement.
A 1950's Entertainment package will not improve post 1960.
Currently all entertainment packages just have a flat factor over the years (Basic is 0.8 - 0.8). A lot of these things are going to get tweaked during the tycoon developement.
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