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entertainment values

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ktos3

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Post Tue Aug 26, 2014 4:27 am

entertainment values

I've noticed that x entertainment from 1 decade has lower comfort bonus in next decade with x entertainment in new decade taking its bonus in new decad.It seems sensible but values for other car stats such as sportines utility etc. dont change with time.shouldn't all entertainment options in each decade have a set comfort bonus that doesnt change with time?it's like that with their weight
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Post Tue Aug 26, 2014 5:02 am

Re: entertainment values

Why should sportiness change with time? If your car is not very sporty in 1945, it also wont be in 1995. It will be even less sportier compared to other cars! Or why should a 1964 car get safer with time?

But that Luxury Entertainment 1940 is worse than Luxury Entertainment 1950 is logical! An old radio from 1941 has a worse sound and less features as a radio from 1954. Not even mentioning cassette players, record players etc. And if your company has the possibility and research capacity to put "Next-Gen"-Entertainment systems in a car - why not?
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ktos3

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Post Tue Aug 26, 2014 6:26 am

Re: entertainment values

You misunderstood me.when i said:"shouldn't all entertainment options in each decade have a set comfort bonus that doesnt change with time"I meant different values for each decade,60s luxury would simply have a higher value than 50s luxury.right now they have the same value in their decade and 50s value lowers when moving to 60s.Just like you said 1945 sportscar's sportiness value wont be lower in 1995 its that 1995 sportscar's sportiness value is higher and i want the same system implemented for entertainment
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Post Tue Aug 26, 2014 6:43 am

Re: entertainment values

The entertainment is relative to time period, not to a set scale. What is considered luxurious in 1950 is not the same as what is considered luxurious today. Also, changing this does not seem to add any sizeable positive gain to the gameplay, it at all.
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Post Tue Aug 26, 2014 6:50 am

Re: entertainment values

Jakgoe wrote:The entertainment is relative to time period, not to a set scale. What is considered luxurious in 1950 is not the same as what is considered luxurious today. Also, changing this does not seem to add any sizeable positive gain to the gameplay, it at all.


I think the net result is what is important rather than the mechanism, it seems to be a case of 6 of one, half a dozen of the other.
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ktos3

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Post Sat Aug 30, 2014 11:25 am

Re: entertainment values

If you're talking about gameplay,think about tycoon part:With the system that we have now,every time new entertainment options are availble the game will have to recalculate the cars stats.
Lets say its 2010 and there are 10 big companies with 10 models each and 10 trims per model.add 30 small car companies with 3 models and 5 trims per model and we have 1450 trims to test.With my processor(6 core 3.2GH) a car test takes about 2 seconds.thats over 48 minutes of testing just becouse the entertainment values are variable.And i'm not even starting on testing time with slower computers
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Post Sat Aug 30, 2014 8:21 pm

Re: entertainment values

Premium entertainment in 1950 might have been front and rear exhaust heated seats, am/fm with in car record player, and a 4 speaker sound system. Premium in 2014 would be 8-10 speaker sound with amp, navigation,in car DVD player with rear screens, Bluetooth connectivity, am/fm/satellite radio with multi disc in car CD player, and most of it controlled by streering wheel controls. The public expectation goes up by decade, so if you are only offering last decades toys it will not meet the public expectation. Where as a Ferrari 250gto is going to have a very high sportiness in 1969 and still be pretty damn sporty today.
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Post Sat Aug 30, 2014 9:03 pm

Re: entertainment values

I think I get what he is saying,
If you build a car in 1958 and give it the 1950s premium entertainment pack it could have a comfort value of 20.
In the 60s the 50s premium pack is now only worth a comfort value of 10, so either the game has to recalculate the 1958 car's values if it is still in production or an exploit is available where the previous decades pack has the current decades values.
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Post Sun Aug 31, 2014 1:40 am

Re: entertainment values

Not sure how it is actually done currently, but it would make sense to say the 1940's equipment might be at a cap of say 15. When the 1950's come around, the 1940's would still have a cap of 15, but the 50's would have a cap of 25. When the 60's roll around, the 40's still have a cap of 15, the 50's still capped at 25, and the 60's a cap of 35. So this would make it a linear progression of sorts. Doesn't have to be gaps of 10 (or start at 15), but just for sake of the numbers, something had to be used. When you finally get to the current day, you could be capped at 95, and every decade previous would retain their original caps, and of course a cap of 105 for 2020. With the addition of tech research, you could have a cap of 65 in the 1980's instead of the standard decade cap of 55.

If you use 1940's equipment in a 1960's car, you're going to be severely penalized because your car will be capped at a much lower value than anyone using current or even 50's equipment. You could save substantial amounts of money in building cars, because as time and technology progress, older tech becomes very cheap, however, still limited in appeal. It would be akin to putting an AM radio in a 90's car, at a material cost of $30, while everyone around you is using AM/FM/CD, at a material cost of $200. Additionally, the weight of the modern AM/FM/CD might be 70% of the older style AM radio.

I have the feeling this is kind of (not exactly though) how it is working currently, except that older equipment drops off the map after a period of 3 decades, which would make the above scenario impossible to implement.

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Post Sun Aug 31, 2014 2:01 am

Re: entertainment values

I just can't understand how this makes sense. In 1950, if you have the highest luxury options on a car, let's say that it is 95 luxury. In 2010, with the highest options on a car, you should also get 95 luxury. It is all based on a customer perspective of the car. Customers are bound to have a differing perspective through the decades.
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Post Sun Aug 31, 2014 2:34 am

Re: entertainment values

Well, the perspective is only dependant on the competition. You won't get, for an instance a late 1940's sports coupe to have a top speed, or acceleration, or handling of a late 2010's sports coupe, and will naturally have less sportiness than a coupe built in late 2010s, right? It's not that the design gets less sporty and sporty as the time progresses, it's just that sportier and sportier designs appear on the market as the time progresses. I don't see why a relative way of looking at the comfort (and prestige) modifiers makes more sense when everything else is looked at in a more absolute way.

EDIT.: It could be suggested (if it is not too much of a load on the computer), that in tycoon mode, all the main values would get compared to the cars on the market and you'd get a percentile rating to see how much a given absolute value is when compared to competition.
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Reaper392

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Post Sun Aug 31, 2014 3:24 am

Re: entertainment values

Jakgoe wrote:I just can't understand how this makes sense. In 1950, if you have the highest luxury options on a car, let's say that it is 95 luxury. In 2010, with the highest options on a car, you should also get 95 luxury. It is all based on a customer perspective of the car. Customers are bound to have a differing perspective through the decades.


I'm not sure how the game calculates things, but surely it would be more sensible to have the various interior options add a set amount of luxury and comfort (which increases for more modern packages) and then have the customer's expectations for luxury and comfort increase as time moves on. That would give the same effect from a gameplay standpoint but it wouldn't require any recalculations of the car's stats
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ktos3

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Post Sun Aug 31, 2014 5:32 am

Re: entertainment values

Jakgoe wrote:I just can't understand how this makes sense. In 1950, if you have the highest luxury options on a car, let's say that it is 95 luxury. In 2010, with the highest options on a car, you should also get 95 luxury. It is all based on a customer perspective of the car. Customers are bound to have a differing perspective through the decades.


Thats why I wrote "it seems sensible":When you'll build a sporty car in 60's it will x sportiness.If you'll build a sporty car in 90's it will have twice as much sportiness.If you'll build a comfy car in 60's it will have y comfort.And a comfy car in 90's will have a very simillar amount of comfort.Customers' expectations for sportiness in sporty cars also changed but its the expected sportiness score that changed not sportiness rating for the cars.its like that for tameness,utility,reliability etc.I dont understand why comfort and as I just discovered safety should have a different system that will only give us loading time when a new decade arrives
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Post Sun Aug 31, 2014 5:44 pm

Re: entertainment values

The way the current system works (subject to change of course).

There are flat projections for all entertainment options (None, Basic, Standard, Luxury etc). There need some tweaking. But basically Basic in 1940 might be worth a factor of 0.5 and in 2020 might be worth 0.7. Standard 1940: 0.6, 2020: 0.8 etc. These are not the current values, I'm just using them as an example. The year you design and revise your car (plus the quality you spend) will determine the factor you get. So Standard '70 in 1970 +2 Quality is worth a factor of 0.685. Each point of quality is worth 2 years of advancement.

A 1950's Entertainment package will not improve post 1960.

Currently all entertainment packages just have a flat factor over the years (Basic is 0.8 - 0.8). A lot of these things are going to get tweaked during the tycoon developement.
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