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Test Track feature

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Gemberkoekje

Naturally Aspirated

Posts: 10

Joined: Tue Apr 17, 2012 8:51 pm

Cars: Loads of virtual ones.

Post Tue Apr 17, 2012 10:15 pm

Test Track feature

Before you start complaining: Yes, I read you're not planning drivable cars, so this is not about that.

But, in this old car game (Where you could draw a car layout in 2D) there was an option to do an automated test through a pre-generated test track.

The test track had a long straight, fast turns, slow turns, a weaving section - everything to test the vehicle.

The end result was a tested time, and you could also include data about each section, as well as top speed and everything.

Now, that game had a pretty decent wind/drag simulation, so that may not be easy, but you should think about lift/drag, breaking, steering, total weight and obviously the engine.

But, as everything is automated, you don't have to worry about how the car 'handles', and you could even come away with a 2D topdown simulation to show where it is - the visualization don't need to be realistic, but the results should.
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Gemberkoekje

Naturally Aspirated

Posts: 10

Joined: Tue Apr 17, 2012 8:51 pm

Cars: Loads of virtual ones.

Post Tue Apr 17, 2012 10:22 pm

Re: Test Track feature

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AutoHappiness

Turbocharged
Turbocharged

Posts: 100

Joined: Thu Mar 01, 2012 7:43 pm

Cars: Just forza.

Post Tue Apr 17, 2012 11:15 pm

Re: Test Track feature

I played that game on DOSbox. I thought it was good but not great.
"In a fast German car
I'm amazed that I survived
An airbag saved my life"

Airbag-Radiohead
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Gemberkoekje

Naturally Aspirated

Posts: 10

Joined: Tue Apr 17, 2012 8:51 pm

Cars: Loads of virtual ones.

Post Tue Apr 17, 2012 11:26 pm

Re: Test Track feature

AutoHappiness wrote:I played that game on DOSbox. I thought it was good but not great.


It was the best game of that era. It was also the ONLY game of that era XD - and possibly the first game ever to allow you to build cars.
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onasnerd

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Joined: Tue Apr 17, 2012 12:18 pm

Location: NY, NY

Cars: 96 Saab 900 SE
93 Honda Accord 2dr
(Current) 96 Ply. Neon

Post Wed Apr 18, 2012 12:55 pm

Re: Test Track feature

Since the Engine Designer has so many stats... MREV, RPM, etc... it makes me wonder what kind of stats we are looking at once the car is complete. A Drag Co-efficient would be interesting. But how relevant would these stats be to the business aspect? Obviously MPG, but what about curb weight and such?
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Daffyflyer

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Developer - Lead Artist
Developer - Lead Artist

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Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Wed Apr 18, 2012 5:46 pm

Re: Test Track feature

Yeah, there is a set of customer relevant stats, so weight for example is interesting to know, but only matters for its effects on handling, comfort, MPG etc etc.
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